====== Interests ====== === Attributes === * Charisma :4: (:4/0: -> 12xp) * Manipulation :5: (:5/0: -> 16xp) * Wits :3:+ (:3/0: -> 8xp, :4/0: -> 12xp) * Perception :4: (:4/0: -> 12xp, :5/0: -> 16xp) * Intelligence :4: (:4/0: -> 12xp, :5/0: -> 16xp) * Dexterity :3:+ (:3/0: -> 8xp, :4/0: -> 12xp, :5/0: -> 16xp) === Abilities === * Academics :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Law :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Politics :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Science :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Leadership :3: (:1/0: -> 3xp, :2/0: -> 2xp, :3/0: -> 4xp) * Brawl :2:+ (:2/0: -> 2xp, :3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Dodge :2:+ (:2/0: -> 2xp, :3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Melee :2:+ (:2/0: -> 2xp, :3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Medicine :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Investigation :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Occult :2: (:1/0: -> 3xp, :2/0: -> 2xp) * Expression :3:+ (:3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Alertness :3:+ (:3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Subterfuge :3:+ (:3/0: -> 4xp, :4/0: -> 6xp, :5/0: -> 8xp) * Finance :5: (:5: -> 8xp) === Backgrounds === * Herd :3:+: Hopefully recruit from other high-end brothels in Charlottenburg (:3/0: -> 4xp, :4/0: -> 6xp) * Retainers :3: (:3/0: -> 4xp, :4/0: -> 6xp) * [[ic:Elke Katjar]] as long term plan: first years as top journalist to influence, then fade into the background and employ her as PR department with great insight into the PR game. Recruitment: first play on ambitions and curiosity, then offer fulfilment of ambitions through backing (and endless youth and superpowers as cherry on top). * Resources :5: (:5: -> 8xp) === Disciplines === The following disciplines are of immediate interest. The list is ordered on desirability of effect, with notes on most desirable powers between parenthesis. - [[rules:Protean]] :2: (:2/0: gives Agg damage) - [[rules:Dominate]] :2: (:2/0: gives behaviour override) (trainer; :1/0: -> 10xp, :2/0: -> 7xp) - [[rules:Obfuscate]] :2: (:2/0: gives movable stealth) (trainer; :1/0: -> 10xp, :2/0: -> 7xp) * [[rules:Celerity]] :1/0:+ (:2/0: -> 5xp, :3/0: -> 10xp, :4/0: -> 15xp) * [[rules:Potence]] :1/0:+ (:2/0: -> 5xp, :3/0: -> 10xp, :4/0: -> 15xp) * ([[rules:Fortitude]] :1/0:+ (nice vs agg. otherwise take stamina; :1/0: -> 10xp+trainer, :2/0: -> 7xp)) Would be nice but either use utterly annoying abilities, or are really a bit too expensive for what they do: * [[rules:Presence]] :4: (:1/0: gives Awe, :4/0: gives summon; both on Performance) (:1/0: -> 10xp, :2/0: -> 5xp, :3/0: -> 10xp, :4/0: -> 15xp) * [[rules:Dominate]] :3: (gives memory wipes) (:1/0: -> 10xp, :2/0: -> 7xp, :3/0: -> 14xp) * [[rules:Auspex]] :2: (cancels out Obfuscate; mostly uses Empathy, :4/0: Telepathy based on Subterfuge though) (:1/0: -> 10xp, :2/0: -> 7xp) === Advantages === * Courage :5: (:5: -> ?xp) * Willpower :9: (:9: -> 8xp, :10: -> 9xp)