Berlin by Night

After the fall of the wall... Bleigh!

User Tools

Site Tools


notes:humanity_proposal

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
notes:humanity_proposal [2016/02/10 00:01]
Mercury
notes:humanity_proposal [2016/02/24 00:20] (current)
Brend [Humanity Proposal (Outdated)]
Line 1: Line 1:
-====== Humanity Proposal ======+====== Humanity Proposal ​(Outdated) ​====== 
 + 
 +<WRAP center round important > 
 +//​**Outdated**//​ 
 +The content of this page is kept here as an archive, but is not currently relevant or up to date.\\ 
 + 
 +//See [[rules:​Humanity]] in the rules namespace.//​ 
 +</​WRAP>​
  
 For this rule, we presume that both players and storyteller are acting "in good faith"​. That is, players aren't deliberately trying to game the system or gain advantages, players don't sabotage one another and the storyteller isn't trying to 'screw over' the players. As such, when we describe conflict or disagreement,​ we presume that all parties involved are acting in one another'​s,​ and in the games best interests, simply disagreeing over what is in this best interest. For this rule, we presume that both players and storyteller are acting "in good faith"​. That is, players aren't deliberately trying to game the system or gain advantages, players don't sabotage one another and the storyteller isn't trying to 'screw over' the players. As such, when we describe conflict or disagreement,​ we presume that all parties involved are acting in one another'​s,​ and in the games best interests, simply disagreeing over what is in this best interest.
Line 23: Line 30:
 By default the issue of rising on a path is raised at the start or end of the session and the issue of lowering on a path is discussed at the end of the scene in which an action took place. By default the issue of rising on a path is raised at the start or end of the session and the issue of lowering on a path is discussed at the end of the scene in which an action took place.
  
-The outcome of the discussion can be one of three - either there is consensus that the path-rating of the character should be modified (in which case it is), there is consensus that the path-rating of the character should not be modified (in which case it isn'​t),​ or no consensus could be reached.+The outcome of the discussion can be one of four - either there is consensus that the path-rating of the character should be modified (in which case it is), there is consensus that the path-rating of the character should not be modified (in which case it isn't), there is consensus that the matter is unclear and a roll should be made to determine the modification of the path rating, or no consensus could be reached.
  
 If no consensus is reached, the status quo is maintained - however, a previous discussion which did not reach consensus should suggest the pattern going in a certain direction which may be an argument in a later discussion. If no consensus is reached, the status quo is maintained - however, a previous discussion which did not reach consensus should suggest the pattern going in a certain direction which may be an argument in a later discussion.
notes/humanity_proposal.1455058882.txt.gz · Last modified: 2016/02/10 00:01 by Mercury