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These rules are intended to replace the influence background in the book.
Design Goals The following goals are considered relevant for these new rules:
Foundation The new Influence rules are built on the following foundations:
Todo The following points still need to be addressed (roughly in order):
And now for that actual proposal:
You have pull in the mortal community, whether through wealth, prestige, political office, blackmail or supernatural manipulation. Kindred with high Influence can sway, and in rare cases even control, the political and social processes of human society. Influence represents the sum of your political power in your community, particularly among the police and bureaucracy.
The influence background is bought for a specific city, and the influence of this background does not extend beyond this city.
● Moderately influential; 2 influence point per month
●● Well-connected; 3 influence points per month
●●● Position of influence; 4 influence points per month
●●●● Broad personal power; 5 influence points per month
●●●●● Vastly influential; 6 influence points per month
By exerting influence you can sway the bureaucracies and policies. Each month you can exert a certain amount of influence, limited by your Influence Background. Influence points do not carry over to the next month, and are lost if not used.
Arranging small favours can simply be done by placing a few calls. The costs to arrange something are dependant upon the beneficiary of the favour, and the legal scope (but cost always at least 1 point).
The amount of influence necessary is modified by the legal scope of the “request” (only one of these modifiers holds):
Influencing a semi-governmental organisation, such as a hospital or high school, incurs a +1 point cost because one has to work through the government to influence the organisation.
By roleplaying the crucial encounters and discussions with individuals that hold sway, you can obtain a -1 point cost for whatever you are trying to achieve.