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rules:start [2016/01/28 23:18] Brend [Meditate] |
rules:start [2016/07/24 13:03] (current) Mercury |
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* [[rules:#Backgrounds]] | * [[rules:#Backgrounds]] | ||
* [[rules:#Rituals]] | * [[rules:#Rituals]] | ||
- | * [[rules:#Drugs]] | + | * [[rules:Humanity]] |
+ | |||
+ | * [[rules:Path of Conjuring]] | ||
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Content from other source books may only be used after discussion with the group. | Content from other source books may only be used after discussion with the group. | ||
+ | |||
===== Dice Mechanics ===== | ===== Dice Mechanics ===== | ||
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> Dice coming up with a natural 1 do not count as -1 success. All difficulties are increased by +1 from the normal difficulty mentioned in the book. | > Dice coming up with a natural 1 do not count as -1 success. All difficulties are increased by +1 from the normal difficulty mentioned in the book. | ||
+ | |||
+ | |||
===== Hunting ===== | ===== Hunting ===== | ||
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> While skipping time, normal vitae consumption rules apply. It is not possible to Hunt during a time skip, but a time skip can be interrupted when deemed necessary. | > While skipping time, normal vitae consumption rules apply. It is not possible to Hunt during a time skip, but a time skip can be interrupted when deemed necessary. | ||
+ | |||
+ | |||
+ | ===== Blood Bond ===== | ||
+ | |||
+ | The book is ambiguous on the matter of fading blood bonds. The following house rules are in force: | ||
+ | |||
+ | <block quote> | ||
+ | * Blood Bond 1: Fades away naturally in about 1 month | ||
+ | * Blood Bond 2: Fades away naturally in about (8 - Willpower) months, with a minimum of 3 months | ||
+ | * Blood Bond 3: Does not fade away naturally. The Blood bond can be broken after (12 - Willpower) months, with a minimum of 6. Breaking a bloodbond requires physical and emotional distance from the domitor. | ||
+ | </block> | ||
+ | |||
+ | |||
+ | ===== Items and Substances ===== | ||
+ | |||
+ | ==== MDMA/XTC ==== | ||
+ | |||
+ | The vampire feels that all is right and good with the world, as well as emotional closeness to others, and common everyday things may seem to be abnormally beautiful or interesting. Difficulties of frenzy rolls are decreased by one, due to the calming effect of the drug. He gains two extra dice in Empathy. He gains the Toreador clan weakness, Toreador vampires raise difficulty by 2. These effects last for two hours. | ||
+ | |||
+ | |||
===== Disciplines ===== | ===== Disciplines ===== | ||
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//See [[Meditate]].// | //See [[Meditate]].// | ||
+ | |||
+ | ==== Thaumaturgy, Path of Conjuring ==== | ||
+ | |||
+ | We have created guidelines for what can and can't be done with the Thaumaturgical Path of Conjuring. | ||
+ | |||
+ | //See [[Path of Conjuring]].// | ||
==== True Faith ==== | ==== True Faith ==== | ||
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===== ===== | ===== ===== | ||
{{section>resources&firstseconly&noeditbtn&nofooter}} | {{section>resources&firstseconly&noeditbtn&nofooter}} | ||
+ | {{section>influence&firstseconly&noeditbtn&nofooter}} | ||
==== Herd ==== | ==== Herd ==== | ||
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+ | ===== Personality Archetypes: Nature and Demeanor ===== | ||
+ | |||
+ | ==== Balancer ==== | ||
+ | |||
+ | The Balancer looks for compromise whenever she is caught between conflicting interests. These can be her own interests, those of her clan, her coterie, her Prince, or any other person or organisation that the Balancer cares to remain in good standing with. To the Balancer the best result is that which all parties find acceptable. | ||
+ | |||
+ | * Regain a point of Willpower whenever a conflict of interest you are directly involved in is resolved in a way that leaves all relevant parties content, though not necessarily exuberant, with the outcome. Parties whose opinion does not matter to the Balancer are not considered relevant. | ||
+ | |||
+ | ==== Insecure ==== | ||
+ | |||
+ | An Insecure person believes that they are inferior to others, a failure and generally a worthless person. Whatever accomplishment they make is not due to their own input, but due to others or simple luck, whatever failures they endure are entirely of their own making. Insecure people often need constant confirmation from others. | ||
+ | |||
+ | * Regain a point of Willpower whenever your belief in your own inferiority is confirmed by others. |