====== Hui Mei ====== === Vitals === ^ Name | Hui Mai | ^ Classes and Level | Witch 3 | ^ Race | Elf | ^ Gender | Female | ^ Alignment | Honorable , Lawful , Evil | ^ Deity | ? | ^ Height | 5 ft | ^ Weight | 105 lbs * 0,5 (flight hex) = 52,5 lbs | ^ Hero Points | | === Ability Scores === ^ Strength | **8** | -1 | ^ Dexterity | **15** = 13 + 2 (elf) | +2 | ^ Constitution | **12** = 14 - 2 (elf) | +1 | ^ Intelligence | **19** = 17 + 2 (elf) | +4 | ^ Wisdom | **11** | +0 | ^ Charisma | **10** | +0 | ^ Light Load | 26 lbs | ^ Medium Load | 27-53 lbs | ^ Heavy Load | 54-80 lbs | ^ Lift | 80 over head, 160 staggered | ^ Drag | 400 lbs | === Combat Abilities === ^ Hit Points | 17 = 3 (lvl) * 1 (con) + 6 + 4 + 4 | ^ Base Attack Bonus | +1 | ^ Ranged Attack Bonus | 3 = 1 (bab) + 2 (dex) | ^ Fortitude Save | 2 = 1 (base) + 1 (con) | ^ Reflex Save | 3 = 1 (base) + 2 (dex) | ^ Will Save | 3 = 3 (base) + 0 (wis) | ^ Initiative | 2 (dex) | ^ Speed | 30 ft | ^ Armour Class | 12 = 10 (base) + 2 (dex) | ^ Touch Armour Class | 12 = 10 (base) + 2 (dex) | ^ Flat-Footed Armour Class | 10 = 10 (base) | ^ Combat Maneuver Bonus | 0 = 1 (bab) - 1 (str) | ^ Combat Maneuver Defence | 12 = 0 (CMB) + 2 (dex) + 10 (base) | === Skills === ^ Skill name ^ Ability ^ Bonus ^ Ranks ^ Ability ^ Class Skill ^ Equipment ^ Racial ^ | Spellcraft | Int | **10** | 3 | 4 | 3 | 0 | +2 op items | | Knowledge Magic | Int | **10** | 3 | 4 | 3 | 0 | 0 | | Knowledge Spirits | Int | **10** | 3 | 4 | 3 | 0 | 0 | | Knowledge Elements | Int | **10** | 3 | 4 | 3 | 0 | 0 | | Heal | Wis | **6** | 3 | 0 | 3 | 0 | 0 | | Fly | Dex | **8** | 3 | 2 | 3 | 0 | 0 | | Intimidate | Cha | **6** | 3 | 0 | 3 | 0 | 0 | | Swim | Str | **3** | 0 | -1 | 0 | 0 | 4 | === Languages === * Centraal Shang-Xi, Qin, Wei-Lang, ? === Feats === * Extra Hex === Traits === * Ghost Sight: You receive a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth). * Spellpiercer: You gain a +2 trait bonus on concentration checks when spellcasting. === Special Abilities === * Patron: Elements * Low-Light Vision * Elven Immunities (magic sleep immune en +2 racial saving throw bonus vs enchantment spells and effects) * Elven Magic (+2 racial bonus op caster level checks vs spell resistance) * Elven Magic (+2 racial bonus op spellcraft checks op magic items) * Keen Senses (+2 racial bonus op Perception skill checks) === Familiar === * Owl (naam: Asu) Witch gains a +3 bonus on sight-based and opposed Perception checks in dim light or darkness. Owl zelf heeft +6 perception. === Hexes === Hex DC = 15 * Healing (SU) - As cure light wounds spell. Once per creature per 24h. * Flight (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch. * Disguise (Su): A witch can change her appearance for a number of hours per day equal to her class level, as if using disguise self. These hours do not need to be consecutive, but they must be spent in 1-hour increments. . . === Spells Known === ^Level ^ Saving throw ^ Range ^ Duration ^ Description ^ | 0 | none | touch | permanent | Arcane Mark: This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters | | 0 | will negates | close | instantaneous | Bleed: Cause a stabilized creature to resume dying| | 0 | none | medium | 1 min | Dancing Lights: Creates torches or other lights| | 0 | will negates | close | 1 round | Daze: A single humanoid creature with 4 HD or less loses its next action| | 0 | none | 60 ft | concentration | Detect Magic: Detects all spells and magic items within 60 ft| | 0 | none | close | instantaneous | Detect Poison: Detects poison in one creature or small object| | 0 | will negates | touch | 1 min | Guidance: +1 on one attack roll, saving throw, or skill check| | 0 | none | touch | 10 min/lvl | Light: Object shines like a torch| | 0 | will negates | 10 ft | instantaneous | Mending: Makes minor repairs on an object| | 0 | none | medium | 10 min/lvl | Message: Whisper conversation at distance| | 0 | will negates | 10 ft | instantaneous | Putrefy Food and Drink: Makes food and water inedible| | 0 | none | personal | 10 min/lvl | Read Magic: Read scrolls and spellbooks| | 0 | will negates | touch | 1 min | Resistance: Subject gains +1 on saving throws| | 0 | fort negates | close | instantaneous | Spark: Ignites flammable objects| | 0 | will negates | close | instantaneous | Stabilize: Cause a dying creature to stabilize| | 0 | fort negates | touch | 1 round/lvl | Touch of Fatigue: Touch attack fatigues target| | | | | | | | 1 | will negates | close | 2d4 rounds | Hypnotism: Fascinates 2d4 HD of creatures| | 1 | will negates | touch | 1 hour/lvl | Mage Armor: Gives subject +4 armor bonus| | 1 | none | touch | instantaneous | Shocking Grasp: Melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). A +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal) | | 1 | fort negates | close | 1 min/lvl | Enlarge Person | | | | | | | | 2 | fort negates | close | 1 min/lvl | Pox Pustules:Target is sickened and takes a -4 penalty to Dex. The target can spend a move action scratching furiously at the rash to remove the sickened condition (but not the Dexterity penalty) until the start of its next turn. | | 2 | ref negates | medium | 10 min/lvl | Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. | === Spells per day === ^level ^ casts ^ DC ^ | 0 | 4*| 14 | | 1 | 3 | 15 | | 2 | 2 | 16 | === Equipment === ^ Itemnaam ^ Hoeveelheid ^ Stuksprijs (GP) ^ Gewicht (lbs) ^ | Longbow | 1 | 75 | 3 | | Shortbow | 1 | 30 | 2 | | Arrow | 2x20 | 1 | 3 | | | | | | | Courtiers outfit | 1 | 30 | 6 | | Traveler's outfit | 1 | 1 | 5 | | Backpack | 1 | 2 | 2 | | Bedroll | 1 | 0.1 | 5 | | Blanket | 1 | 0.2 | 1 | | Flask | 2 | 0.03 | 1 | | Flint and Steel | 1 | 1 | - | | Rope, hemp | 1 | 1 | 10 | | Waterskin | 1 | 1 | 4 | | Spell component pouch | 1 | 5 | 2 | | Candle | 10 | 0.01 | - | | Caltrops | 3 | 1 | 2 | | Mask | 1 | 0.5 | 1 | Geld bij het levelen naar level 2: 1920.91 - upkeep( )