====== Tan Shi zhu (譚士硃) ====== ===== Character Sheet ===== === Vitals === ^ Name | Tan Shi zhu | ^ Classes and Level | Monk / Ranger 7 | ^ Race | Half-Elf | ^ Gender | male | ^ Alignment | Tainted Lawful Evil | ^ Deity | | ^ Birthdate | | ^ Age | 25 | ^ Height | 5ft. 8in. | ^ Weight | 140lbs. | === Ability Scores === ^ Strength | **19** | 4 | ^ Dexterity | **20** | 5 | ^ Constitution | **14** | 2 | ^ Intelligence | **16** | 3 | ^ Wisdom | **18** | 4 | ^ Charisma | **8** | -1 | ^ Light Load | 116 lbs | ^ Medium Load | 233 lbs | ^ Heavy Load | 350 lbs | ^ Lift | 350 over head, 700 staggered | ^ Drag | 233 lbs | === Combat Abilities === ^ Hit Points | 55 | ^ Base Attack Bonus | +6 | ^ Combat Maneuver Bonus | +11 | ^ Combat Maneuver Defense | +33 | ^ Fortitude Save | 9 = 7 (base) + 2 (con) | ^ Reflex Save | 12 = 7 (base) + 5 (dex) | ^ Will Save | 9 = 5 (base) + 4 (wis) | ^ Initiative **$** | 7 | ^ Speed | 40 (8) ft | ^ Armour Class | 26 | ^ Touch Armour Class | 22 | ^ Flat-Footed Armour Class | 21 | === Skills === ^ Skill name ^ Ability ^ Bonus ^ Ranks ^ Ability ^ Misc ^ | Acrobatics | dex | **21** | 5 | 7 | 9 | | Appraise | int | **3** | 3 | | | | Bluff **!** | cha | **-1** | -1 | | | | Climb | str | **20** | 4 | 7 | 9 | | Craft | int | **3** | 3 | | | | Diplomacy | cha | **-1** | -1 | | | | Disable Device | | **** | | | | | Disguise | cha | **-1** | -1 | | | | Escape Artist | dex | **9** | 5 | 1 | 3 | | Fly | dex | **5** | 5 | | | | Handle Animal | cha | **3** | -1 | 1 | 3 | | Heal | wis | **4** | 4 | | | | Intimidate | cha | **-1** | -1 | | | | Knowledge (Beasts) **!** | int | **7** | 3 | 1 | 3 | | Knowledge (Celestials) **!** | | **** | | | | | Knowledge (Culture) **!** | int | **4** | 3 | | 1 | | Knowledge (Elements) **!** | int | **7** | 3 | 1 | 3 | | Knowledge (Empire) **!** | int | **10** | 3 | 7 | | | Knowledge (Engineering) **!** | | **** | | | | | Knowledge (Geography) **!$** | int | **7** | 3 | 1 | 3 | | Knowledge (Ki) **!** | int | **9** | 3 | 3 | 3 | | Knowledge (Magic) **!** | | **** | | | | | Knowledge (Souls) **!** | | **** | | | | | Knowledge (Spirits) **!** | | **** | | | | | Linguistics | int | **4** | 3 | 1 | | | Perception **!$** | wis | **24** | 4 | 7 | 13 | | Perform | cha | **3** | -1 | 1 | 3 | | Profession | | **** | | | | | Ride | dex | **9** | 5 | 1 | 3 | | Sense Motive **!** | wis | **14** | 4 | 7 | 3 | | Sleight of Hand | | **** | | | | | Spellcraft | | **** | | | | | Stealth **$** | dex | **20** | 5 | 7 | 8 | | Survival **!$** | wis | **14** | 4 | 7 | 3 | | Track **!$** | | **17** | | | | | Swim | str | **13** | 4 | 1 | 8 | | Use Magic Device | | **** | | | | **!** Favoured Enemy bonus applies **$** Favoured Terrain bonus applies === Languages === * Centraal Shang-Xi * Qin Lang * Wei Lang * Sign Language (Shang-Xi) === Feats === * Combat Reflexes * //You can make 5 attacks of opportunity, even when flat-footed.// * Skill Focus (Perception) * //You gain a +3 bonus on Perception.// * Run * //Run speed x5, retain your dex to AC, +4 jump with running start.// * Improved Unarmed Strike * //You can make unarmed strikes that deal lethal damage// * Stunning Fist ! * //You can make an unarmed attack that stuns (4/day; DC 17)// * Scorpion Style * //Your standard-action unarmed attack slows to 5 feet (fort DC 17)// * Ascetic Hunter * //Your training combines Monk and Ranger disciplines// * Point Blank Shot * //You get a +1 to damage and attack on ranged attacks within 30ft// * Improved Grapple * //A +2 bonus on CMB and CMD for grappling, and no provoke.// * Endurance * //+4 bonus to long exertions or against harsh environments// * Precise Shot * //Shoot into melee without -4 penalty on attack roll.// === Special Abilities === * Low-Light Vision (Half-Elf) * //You can see twice as far as humans in conditions of dim light.// * Elf Blood (Half-Elf) * //You count as both alf and human for any race related effect.// * Elven Immunities (Half-Elf) * //Immune to magic sleep, +2 bonus to saves vs echantment.// * Keen Senses (Half-Elf) * //You gain a +2 bonus on Perception.// * Multitalented (Half-Elf) * //You have both Monk and Ranger as favourd class.// * Reactionary (Trait) * //You gain a +2 bonus to initative checks.// * Cliff Jumper (Trait) * //+1 bonus on Acrobatics and Climb and Reflex saves vs falling.// * 1st Favored enemy: Human (Ranger) * //+2 on Bluff, Knowledge, Perception, Sense Motive and Survival// * //+2 on attack and damage rolls// * //Make untrained Knowledge checks when identifying// * Track (Ranger) * //+1 on survival to follow or identify tracks// * Wild Empathy (Ranger) * //Change attitude of animal with d20+2// * Evasion (Monk) * //Take no damage if you succesfully Reflex save for half damage// * Fast Movement (Monk) * //You gain a 10ft. Enhancement bonus to movement.// * Maneuver Training (Monk) * //Use your monk level in place of bab to calculated cmb.// * Still Mind (Monk) * //You have a +2 bonus on saving throws agains enchantments.// * Slow Fall 20ft. (Monk) * //When wall in arms reach: count falls as 20ft shorter// * Ki Pool (Monk) * //Gain a Ki Pool of 7 points// ==== Equipment ==== ^ Wat ^ Kosten ^ Gewicht ^ Aantal ^ Tan ^ H1 ^ Guo ^ H2 ^ HQ ^ | 10x Piton | 1 | 5 | | 1 | | | | | | 10x shuriken | 2 | 1 | | 1 | | | | | | 10x Torch | 0,1 | 1 | | 1 | | | | | | 1x Nunchaku | 2 | 2 | | 1 | | | | | | 20x arrows | 1 | 3 | | 1 | | | | | | 2x Caltrops | 2 | 4 | | 1 | | | | | | 2x Dagger | 4 | 2 | | 1 | | | | | | 2x Olie | 0,2 | 2 | | 1 | | | | | | 2x Sai | 2 | 2 | | 1 | | | | | | 2x Wrist Sheath | 2 | 2 | | 1 | | | | | | Backpack, Empty | 2 | 2 | | 1 | | | | | | Belt of Dexterity +2 | 4000 | 1 | | 1 | | | | | | Certificaat (Imperial writ) | 0 | 0 | | 1 | | | | | | Certificaat+Gouden Medaille | 50 | | | 1 | | | | | | Crowbar | 2 | 5 | | 1 | | | | | | Everburning utility headband | 111 | 0 | | 1 | | | | | | Explorer's Outfit | 10 | 8 | | 1 | | | | | | Flint and Steel | 1 | - | | 1 | | | | | | Grappling Hook | 1 | 4 | | 1 | | | | | | Hammer | 0,5 | 2 | | 1 | | | | | | Handy Haversack | 2000 | 5 | | 1 | | | | | | Kompas | 10 | 0,5 | | 1 | | | | | | Mask (balaclava) | 0,5 | 1 | | 1 | | | | | | Masterwork Might +3 Composite Longbow | 700 | 3 | | 1 | | | | | | Pick-Axe | 3 | 10 | | 1 | | | | | | Potion of Cure Light Wounds | 50 | | | 1 | | | | | | Potion of Cure Serious Wounds | 750 | | 6 | 1 | | | | | | Quarterstaff | - | 4 | | 1 | | | | | | Ring of Sustenance | 2500 | 0 | | 1 | | | | | | Rope, Silken (100ft.) | 20 | 10 | | 1 | | | | | | Saw | 0,4 | 2 | | 1 | | | | | | Shovel | 2 | 8 | | 1 | | | | | | Signal Whistle | 0,8 | - | | 1 | | | | | | Waterproof Bag | 0,5 | 0,5 | | 1 | | | | | | Waterskin | 1 | 4 | | 1 | | | | | | Headband of Inspired Wisdom +4 | 16000 | 1 | | 1 | | | | | | Eyes of the Eagle | 2500 | | | 1 | | | | | | Cloak of Elvenkind | 2500 | 1 | | 1 | | | | | | Amulet of Natural Armor +2 | 8000 | | | 1 | | | | | | Bodywrap of Mighty Fists +1 | 4000 | | | 1 | | | | | | Bracers of Armor +2 | 4000 | 1 | | 1 | | | | | | Gloves of Swimming and Climbing | 6250 | | | 1 | | | | | | Ring of Protection +2 | 8000 | | | 1 | | | | | | Boots of Elvenkind | 2500 | 1 | | 1 | | | | | | Mw. Mighty +4 Composite Longbow +2 | 8800 | 3 | | 1 | | | | | | Efficient Equiver | 1800 | 2 | | 1 | | | | | | Stone of Alarm | 2700 | 2 | | 1 | | | | | | Ioun: Pale Blue Rhomboid (+2 str) | 8000 | | | 1 | | | | | | Ioun: Pink Rhomboid (+2 con) | 8000 | | | 1 | | | | | | Ioun: Scarlet and Blue Sphere (+2 int) | 8000 | | | 1 | | | | | | 4x Floatation device | 4 | 8 | | | 1 | | | | | Bedroll | 0,1 | 5 | | | 1 | | | | | Bit & Bridle | 2 | 1 | | | 1 | | | | | Cooking Kit | 1 | 2 | | | 1 | | | | | Courtier's Outfit | 30 | 6 | | | 1 | | | | | Guqin | 5 | 3 | | | 1 | | | | | Hand Axe | 6 | 3 | | | 1 | | | | | Hourglass (1 hour) | 25 | 1 | | | 1 | | | | | Jewelry | 50 | 0 | | | 1 | | | | | Medium waterproof chest | 10 | 50 | | | 1 | | | | | Monk's Outfit | 5 | 2 | | | 1 | | | | | Paard | 200 | | | | 1 | | | | | Saddle | 10 | 25 | | | 1 | | | | | Shaving Kit | 1,5 | 0,5 | | | 1 | | | | | Tent (Medium) | 15 | 20 | | | 1 | | | | | Bag of Holding III | 7400 | 35 | | | 1 | | | | | Horseshoes of Speed | 3000 | 12 | | | 1 | | | | | Courtier's Outfit | 30 | 6 | | | | 1 | | | | Jewelry | 100 | 0 | | | | 1 | | | | Noble's Outfit | 75 | 10 | | | | 1 | | | | Warfan | 340 | 0 | | | | 1 | | | | Circlet of Persuasion | 4500 | | | | | 1 | | | | Headband of Alluring Charisma +2 | 4000 | 1 | | | | 1 | | | | Cloak of Resistance +2 | 4000 | 1 | | | | 1 | | | | Belt of Dexterity +2 | 4000 | 1 | | | | 1 | | | | Ring of Sustenance | 2500 | | | | | 1 | | | | Ring of Protection +2 | 8000 | | | | | 1 | | | | Handy Haversack | 2000 | 5 | | | | 1 | | | | Noble's Outfit | 75 | 10 | | | | 1 | | | | Noble's Outfit | 75 | 10 | | | | 1 | | | | Jewelry | 500 | | | | | 1 | | | | Huis | 2000 | | | | | | | 1 | | Draagstoel | 200 | | | | | | | 1 | | Horseshoes of a Zephyr | 6000 | 4 | | | | | 1 | | | Paard | 200 | | | | | | 1 | | | Saddle | 10 | 25 | | | | | 1 | | | Bit & Bridle | 2 | 1 | | | | | 1 | | | Masterwork Guqin | 100 | 3 | | | | | | 1 | | Courtier's Outfit (special) (Tan) | 70 | 6 | | | | | | 1 | | Jewelry (Tan) | 50 | | | | | | | 1 | | Headband of Inspired Wisdom +2 | 4000 | 1 | | | | | | 1 | ===== Financiën ===== === Upkeep-like === * 2000 lifestyle Tan Shi Zhu * 2000 lifestyle Guo Yan Mei * 1000 lifestyle bonus huishouden (servant, scribe, boekhouder, etc.) ===== Knowledge equivalence ===== Ik heb de volgende translatie van [[:regels:knowledge skills]] aangenomnen. **Monk:** * Knowledge(history) -> [[:regels:knowledge_skills#Knowledge: Ki]] * Knowledge(religion) -> [[:regels:knowledge_skills#Knowledge: Spirits]] **Ranger:** * Knowledge(dungeoneering) -> [[:regels:knowledge_skills#Knowledge: Beasts]] * Knowledge(geography) -> [[:regels:knowledge_skills#Knowledge: Geography]] * Knowledge(nature) -> [[:regels:knowledge_skills#Knowledge: Elements]] ===== Custom Feats ===== ==== Ascetic Hunter ==== **Prereqs**: Improved Unarmed Strike, favored enemy **Benefit**: When you use unarmed strike to deliver a stunning attack against a favored enemy, you can add one-half your favored enemy bonus on damage rolls to the DC of your stunning attempt. If you have levels in ranger and monk, those levels stack for the purpose of determining your unarmed strike damage. For example a human 7th-level ranger/1st-level monk would deal 1d10 points of damage with her unarmed strike. If you have levels in ranger and monk, those levels stack for the purpose of determining the size of the Ki pool. Whenever in one of the Ranger's favored terrains, add the favored terrain bonus to the Monk's level to determine Fast Movement.