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exalted2.5:crafting [2016/12/30 16:52]
Brend [The five stages of Crafting]
exalted2.5:crafting [2016/12/30 18:31] (current)
Brend [The five stages of Crafting]
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 ===== The five stages of Crafting ===== ===== The five stages of Crafting =====
  
-Crafting projects are executed in five stages, grouped into two phases. Each stage is necessary, but need not always be a challenge. As a guideline, the [[#progress rolls]] for each phase has the same parameters with respect to Difficulty, Required successes, ​Interval ​and Minimum ​Duration.+Crafting projects are executed in five stages, grouped into two phases. Each stage is necessary, but need not always be a challenge. As a guideline, the [[#progress rolls]] for each stage have the same Difficulty, Required successes, and Minimum ​Duration­. The Interval is handled differently:​ the Production interval is the Base Interval, the interval of the Insight, Design, Prototyping and Calibration stages is one magnitude shorter (so a base interval of '​Months'​ means '​Weeks'​ for all the non-production stages). 
 + 
 +Furthermore,​ some projects have aditional requirements such as workforce, materials, or components that are difficult to acquire.
  
 The first three stages are the **Design Phase**: The first three stages are the **Design Phase**:
  
-  - **Insight:​** During the insight stage the crafter gathers inspiration and insight into the purpose of the thing they are aiming to make. This requires expertise and insight into the uses of the thing, and requires a [[#progress roll]] of (Intelligence + Relevant Ability).+  - **Insight:​** During the insight stage the crafter gathers inspiration and insight into the purpose of the thing they are aiming to make. This requires expertise and insight into the uses of the thing, and requires a [[#progress roll]] of (Intelligence + Relevant Ability). As a special case, //Craftsman Needs no Tools// may be used to speed up this stage if a crafter is leading or assisting.
   - **Design:** The design stage is spent mostly at the drawing table. Making calculations,​ determining materials to be used and the aesthetics of the product. The design roll a [[#progress roll]] of (Intelligence + Relevant Craft). As a special case, assistance can be provided by experts based on (Intelligence + Relevant Ability instead) of (Intelligence + Relevant Craft).   - **Design:** The design stage is spent mostly at the drawing table. Making calculations,​ determining materials to be used and the aesthetics of the product. The design roll a [[#progress roll]] of (Intelligence + Relevant Craft). As a special case, assistance can be provided by experts based on (Intelligence + Relevant Ability instead) of (Intelligence + Relevant Craft).
   - **Prototyping:​** The prototyping stage is used to make mockups of the final product, to discuss aesthetics and finishes, and to determine the best production methods for intermediate products. The prototyping roll is a [[#progress roll]] of (Perception + Relevant Craft).   - **Prototyping:​** The prototyping stage is used to make mockups of the final product, to discuss aesthetics and finishes, and to determine the best production methods for intermediate products. The prototyping roll is a [[#progress roll]] of (Perception + Relevant Craft).
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   - **Production:​** The creation of the actual product is the done in the production stage. This is where the heavy lifting of material processing, fabrication,​ and assembly is done. The production roll is a [[#progress roll]] of (Dexterity + Relevant Craft).   - **Production:​** The creation of the actual product is the done in the production stage. This is where the heavy lifting of material processing, fabrication,​ and assembly is done. The production roll is a [[#progress roll]] of (Dexterity + Relevant Craft).
-  - **Calibration:​** During this stage, interaction with the intended user of the product is of the greatest relevance to make final adjusments for the purpose use of the product. Domain expertise is the greatest factor during the calibration of the final product. The calibration roll a [[#progress roll]] of (Perception + Relevant Ability).+  - **Calibration:​** During this stage, interaction with the intended user of the product is of the greatest relevance to make final adjusments for the purpose use of the product. Domain expertise is the greatest factor during the calibration of the final product. The calibration roll a [[#progress roll]] of (Perception + Relevant Ability). As a special case, //Craftsman Needs no Tools// may be used to speed up this stage if a crafter is leading or assisting.
  
 Stages in the Production Phase can be progresses in parallel in the same way as the Design Phase; the Calibration phase'​s accumulated successes may not exceed the Production phase'​s accumulated successes. Stages in the Production Phase can be progresses in parallel in the same way as the Design Phase; the Calibration phase'​s accumulated successes may not exceed the Production phase'​s accumulated successes.
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 ===== Example Projects ===== ===== Example Projects =====
 +
 +  * **Wooden shelf**:
 +    * Difficulty 0, Required successes 3, Base Interval //Hours//, minimum 1
 +    * Additional requirements:​ Wood
 +  * **Plate-and-Chain**:​
 +    * Difficulty 1, Required successes 5, Base Interval //Days//, minimum 3
 +    * Additional requirements:​ Smithy, Materials
 +  * **Barn**:
 +    * Difficulty 1, Required successes 2, Base Interval //Weeks//, minimum 1
 +    * Additional requirements:​ 10 man workforce for raising the frame, 2 helpers for building the frame
 +  * **Small Keep**:
 +    * Difficulty 2, Required successes 10, Base Interval //Years//, minimum 4
 +    * Additional requirements:​ 100 man workforce for moving earth, stone
 +
 +  * **Hearthstone Amulet (rating :1/0:)**:
 +    * Difficulty 2, Required successes 25, Base Interval //Months//, minimum 1
 +    * Additional requirements:​ Magical materials
 +  * **Automaton (rating :3/0:)**:
 +    * Difficulty 4, Required successes 60, Base Interval //​Seasons//,​ minimum 5
 +    * Additional requirements:​ Magical materials
 +  * **Manse (rating :2/0:)**:
 +    * Difficulty 3, Required successes 30, Base Interval //Years//, minimum 1
 +    * Additional requirements:​ 100 man workforce for moving earth, stones, etc., Magical materials, Demesne
 ===== Design Aims ===== ===== Design Aims =====
  
exalted2.5/crafting.1483113152.txt.gz · Last modified: 2016/12/30 16:52 by Brend