User Tools

Site Tools


exalted2.5:static_excellencies

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
exalted2.5:static_excellencies [2014/05/11 21:13]
Brend [Solars]
exalted2.5:static_excellencies [2017/01/29 01:08] (current)
Brend [Alchemicals]
Line 1: Line 1:
 ====== Static Excellencies ====== ====== Static Excellencies ======
 Normal excellencies bog down the game with needless choices about resource usage, and oversized dice pools. On this page you can find a different form of excellency: the static excellency. Normal excellencies bog down the game with needless choices about resource usage, and oversized dice pools. On this page you can find a different form of excellency: the static excellency.
 +
 +This excellency replaces all the normal excellency-related Charms, unless stated otherwise.
 +
  
 ===== Infinite (Trait) Excellency ===== ===== Infinite (Trait) Excellency =====
-Instead of being activatable the Infinte (Trait) Excellency is a permanent effect, offering you a +1 automatic succes per excellency. 
  
-It is possible to have multiple excellencies on the same trait, though the amount is limited depending on the type of Exalt.+Instead of requiring activation the Infinite (Trait) Excellency is a permanent effect, offering you a +1 automatic success per excellency. ​It is possible to have multiple excellencies on the same trait, though the amount is limited depending on the type of Exalt. 
 + 
 +=== Infinite (Trait) Excellency === 
 +**Cost**: -; **Mins**: (Trait) 1, Essence 1; Type: Permanent\\ 
 +**Keywords**:​ -\\ 
 +**Duration**:​ Permanent\\ 
 +**Prerequisite** Charms: None 
 + 
 +The overwhelming influence of essence allows the character to succeed where lesser peers fail. This Charm adds one success to a roll of the relevant Trait. Each success added by this Charm is the equivalent of purchasing two dice with charms. Successes granted by this Charm do not prevent botches. 
 + 
 +This Charm also enhances the unrolled use of the relevant Trait. Each excellency increases his effective rating by two. 
 + 
 +It is explicitly allowed to forfeit the bonus from this Charm on any roll. 
  
 ===== Solars ===== ===== Solars =====
 +
 Solars buy their excellencies on Abilities. Solars buy their excellencies on Abilities.
  
-Solars can have at most (Essence) excellencies per Ability. Furthermore,​ they are limited in the amount of excellencies depending on the rating of the Ability+Solars can have at most (Essence) excellencies per Ability. Furthermore,​ they are limited in the amount of excellencies depending on the rating of the Ability. Solars can buy their first excellency at Essence ​1, Ability 1; their second at Essence ​2, Ability 3, and their third at Essence 3, Ability 5. Any further purchases are limited only by their Essence. 
-  * 21 excellency + 
-  ​* ​3 - 42 excellencies +Excellencies cost the normal amount of experience for buying a charm. 
-  * 5 and higher: limitations due to ability rating are removed+ 
 + 
 +===== Lunars ===== 
 + 
 +Lunars buy their excellencies on Attributes. 
 + 
 +Lunars can have at most (Essence-1) excellencies per Attribute. Furthermore,​ they are limited in the amount of excellencies depending on the rating of the Attribute. Lunars can buy their first excellency ​at Essence 2, Attribute 3; their second at Essence 3, Attribute 4, and the third at Essence 4, Attribute 5. Any further purchases are limited only by their Essence. 
 + 
 +Furthermore,​ the use of their excellencies is limited by the rating of the Ability they are using it with. They can claim at most +1 success with Ability 1, +2 successes with Ability ​3, +3 successes with Ability 5, any further excellencies are only limited by their Essence. 
 + 
 +Excellencies cost 16 experience for favoured or caste attributes, and 20 experience for other attributes. 
 + 
 + 
 +===== Alchemicals ===== 
 + 
 +Alchemicals buy their excellencies on Attributes. 
 + 
 +Alchemicals can have at most (Essence-1) excellencies per Attribute. Furthermore,​ they are limited in the amount of excellencies depending on the rating of the Attribute. Alchemicals can buy their first excellency at Essence 2, Attribute 3; their second at Essence 3, Attribute ​4, and the third at Essence 4, Attribute 5. Any further purchases are limited only by their Essence. 
 + 
 +Furthermore,​ the use of their excellencies is limited by the rating of the Ability they are using it with. They can claim at most +1 success with Ability 1, +successes with Ability 3, +3 successes with Ability 5, any further ​excellencies ​are only limited by their Essence. 
 + 
 +Excellencies have a commitment cost of "1m, first only". The Fourth (Attribute) Augmentation ​and the Sixth (Attribute) Augmentation remain available ​to Alchemicals at their normal commitment costs.
  
 Excellencies cost the normal amount of experience for buying a charm. Excellencies cost the normal amount of experience for buying a charm.
exalted2.5/static_excellencies.1399835607.txt.gz · Last modified: 2014/05/11 21:13 by Brend