====== Isaac Franklin ====== Character [ref::ic] : Isaac Franklin Demeanor [wiki] : Pedagogue Nature [wiki] : Traditionalist Clan [ref::ic] : Clan Tremere Bloodline [ref::ic] : Malkavian -- All starting characters have 250xp (note any leftovers in Current Experience) Experience Total: 631 Current Experience: 45 -- Attributes start out as all ones Strength : 2 Dexterity : 3 Stamina : 2 Charisma : 3 Manipulation : 1 Appearance : 2 Perception : 4 Intelligence : 4 Wits : 3 -- Leave any abilities you have no dots in empty Alertness : 5 Athletics : 2 Brawl : Dodge : 1 Firearms : 1 Melee : 1 Drive : 1 Security : Stealth : Survival : 2 Animal Ken : 2 Empathy : 3 Etiquette : 2 Expression : 3 Intimidation : Leadership : 3 Linguistics : 3 Performance : 2 Performance Expertises*: Acting, Ballroom Performance Specialty A: LARP Performance Specialty A value: 1 Streetwise : 3 Subterfuge : 1 Academics : 3 Academics Expertises*: Sociology, History, Archeology Crafts : 2 Crafts Expertises*: LARP attire, Facial paint Computer : 2 Investigation : 3 Law : Medicine : Occult : 4 Politics : 2 Science : 3 Science Expertises*: Chemistry, Physics, Mathematics Finance : -- List Clan and Bloodlines favoured abilities, and your own picks Favoured Abilities*: Empathy, Alertness Favoured Abilities*: Occult, Academics Favoured Abilities*: Streetwise, Science, Expression, Computer, Animal Ken, Investigation -- List all discipline powers you mastered (feel free to note them per tree) Disciplines [wiki]*: Auspex, See the Real World, Pierce the Veil, The Spirit's Touch, Aura Impression Disciplines [wiki]*: Dominate, Thought's Glance Disciplines [wiki]*: Obfuscate Disciplines [wiki]*: Thaumaturgy, The Path of Blood, Refined Palate Disciplines [wiki]*: Animalism -- Leave any backgrounds you do not have empty Allies : Backing : Backing Note : Contacts : 2 Contacts Note[wiki] : [[ic:tremere]] Fame : Generation : 1 Herd : 3 Influence : Mentor : 1 Resources : 1 Retainers : 1 -- Virtues start at one Compassion : 2 Self-Control : 3 Temperance : 4 Courage : 2 -- Optional merits and flaws (please note number of points) Merits : [[book>appendix.html#acute-sense|Acute Sight]] (1pt) Merits : [[book>appendix.html#acute-sense|Acute Hearing]] (1pt) Merits : [[book>appendix.html#efficient-digestion|Efficient Digestion]] (3pt) Merits : [[book>appendix.html#concentration|Concentration]] (1pt) Flaws : [[rules:merits_and_flaws#the_closed_door_3-pt_flaw|The Closed Door]] (3pt, as 2pt) Flaws : [[book>appendix.html#repulsed-by-garlic|Repulsed by Garlic]] (1pt) Flaws : [[book>appendix.html#cant-cross-running-water|Can't Cross Running Water]] (3pt) Rituals : [[book>rituals.html#beacon-of-blood|Beacon of Blood]] (2xp) Rituals : [[book>rituals.html#like-moths|Like Moths]] (1xp) Humanity : 6 --Temporary Willpower: 7 Permanent Willpower: 7 Maximum Blood Pool: 11 --Blood Points : 11 Languages* : English, Latin, Arabic, Italian, Open Bruised: Hurt: Injured: Wounded: Mauled: Crippled: Incapacitated: Note that Isaac Franklin's Malkavian flaw is a misconception about what it means to be a vampire. This supernaturally reinforces the other flaws. As such, 1 of the flaw points is spoken for for the 1pt-equivalent Malkavian bloodline drawback.