===== Markus Chemnitz Plans ===== =====Plans===== ====Long term strategy==== * Develop a working relationship with [[ic: Gaston Lebrun]] and the Tremere. * Vengeance! Possibly on archbishop [[ic:Malfalda Fiore]]. * Participate in anti-Sabbat activities arranged by Ventrue primogen [[ic:Jacqueline Calloway]] after being recommended by [[ic:Kenneth Forbes]]. * Become a trainer for the Camarilla in New York. * Brief [[ic:Polishchuk Yevgeniy|Zhenya]] on need-to-know matters and try to teach him Disciplines. ===Regular activities=== ^ Day ^ Early Evening ^ Training ^ Night ^ Training ^ | Monday | Monitor Street Crime as blackmail targets or hints for police. |Contacts/Allies/Resources. Perception, Stealth, Streetwise, Investigation. | Find Hunting Targets. | Perception, Stealth, Security, Herd. | | Tuesday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | Hunt. Ventrue board meeting 2nd week of the month. || | Wednesday | || Elysium. || | Thursday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | || | Friday | Manhattan Shooting Range. | Dexterity, Perception, Firearms specialisation. | Hunt. || | Saturday | Socialise with the cops. | Contacts, Allies, Charisma, Manipulation, Empathy, Streetwise. | Visit Zhenya. Pay 2 blood and $500 on the last Saturday of the month. Maintain neighborhood contacts |Contacts, Perception, Streetwise, Empathy, Leadership. | | Sunday | Attend church on Sunday with [[ic:Elisabeth-Maria Holstein]]. Find out if there is anything to this religion thing and mingle with the Bratva.| Contacts, Charisma, Manipulation, Academics, Religion.| Hunt. Impress [[ic:Hell's Own]]. | Charisma, Manipulation, Drive, Streetwise.| Slot: intelligent/study pursuits. Hanging with the motor gang. Sucking up to the Tremere. Idea: a study group for neonates. Perhaps "Young New York", a Carbonari style lodge. ====Non-urgent objectives==== * Exploit the information of stuff in the green book: * Addresses with stuff in the area: * A gas station with 24/7 service has an empty room. The Chamber of Commerce offered 5 pages on the franchise. * Investigate the repo yield: old books in Italian, antique sword cane, box containing Italian correspondence, box of old coins, box containing writings and a map of a church. * Addresses with stuff elsewhere! * Misc. Other letters. Learn Italian? * Police Contact (work out) * Speak with [[ic:Carlo Savio]] about firearms training. ====Operational goals (urgent)==== * Prepare for a brawl mission in the next few days. * Find a Haven guard and find the hobo King (contacts 2) * Reconcile with [[ic:Elisabeth-Maria Holstein]]. * Utilise compromat on 2 politicians in New Jersey. * Study Church literature and draw conclusions. * Learn Italian. * [[ic:Markus Gottschalk]] will inquire with [[ic:Peter Ingolf]] about his reasons for keeping me alive. ===Favours==== * Pay back a favour to [[ic:Eurus]] * [[ic:Peter Ingolf]] is keeping me alive by paying the assamites to hold off on their contract to have me killed. * Find out how large the boon owed to [[ic:Lydia de Witte]] is and seek to repay it. * [[ic:The Golden Asp]] Settites are positively inclined to share more information, though not as a favour. =====Training===== * Language: Italian (9/14 days) * Brawl. :2: (0/4 days, 5 xp) * Dexterity :5: (19/35 days, 12 xp) * Perception :5: (5/35 days, 12 xp) * //Subterfuge// :4: (7/8 days, 4 xp) * Streetwise :2: (1/4 days, 5 xp) * Herd :1: (Intelligence + Investigation) (2/10 successes, 3 xp) * Athletics :2: (1/4 days, 5 xp) * Athletics :3: (0/6 days, 5 xp) * Contacts :2: (2 xp, RP needed) * Contacts :3: (4 xp, RP needed) * //Subterfuge// :5: (0/10 days 4 xp) * Academics :3: (0/6 days, 5 xp) * Academics Expertise: Religion (0/14 days) * Charisma :3: (0/21 days, 12 xp) * //Dodge// :5: (0/10 days 4 xp) * //Security// :5: (0/10 days trainer needed, 4 xp) * //Stealth// :4: (0/8 days trainer needed, 4 xp) * //Stealth// :5: (0/10 days trainer needed, 4 xp) * Alertness :4: (0/8 days, 5 xp) * Alertness :5: (0/10 days, 5 xp) * Alertness Specialty A: Detecting Tails :2: (0/X , 4 xp) * Expression :3: (0/6 days 5 xp) * Expression :4: (0/8 days 5 xp) * Expression :5: (0/10 days 5 xp) * Athletics :4: (0/8 days, 5 xp) * Athletics :5: (0/10 days, 5 xp) * //Intimidation// :3: (0/6 days, 4 xp) * //Leadership// :4: (0/8 days, 4 xp) * Finance :2: (0/4 days, source of knowledge needed, 5 xp) * Manipulation :5: (0/35 days, 12 xp) * //Investigation// :4: (0/8 days, source of knowledge needed, 4 xp) * //Politics// :3: (0/6 days, source of knowledge needed, 4 xp) * Stamina :3: (0/21 days, 12 xp) * Language: Free Slot (0/14 days) * Obtenetration: Shroud of Night (0/7 days, trainer [[ic:Isabella Endrizzi]] needed, 7 xp) * Brawl :3: (0/6 days, 5 xp) * Obtenetration: Arms of the Abyss (0/7 days, trainer [[ic:Isabella Endrizzi]] needed, 7 xp) * Brawl. :4: (0/8 days, 5 xp) * Obtenetration: Tenacious Hold (0/7 days, trainer [[ic:Isabella Endrizzi]] needed, 7 xp) * Brawl :5: (0/10 days, 5 xp)