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Dark nights in the Five Boroughs of the besieged New York City.

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notes:experience_training

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notes:experience_training [2017/10/28 15:48]
Brend [Experience Cost Review]
notes:experience_training [2018/11/16 14:13] (current)
Brend
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-====== Experience & Training ====== +====== Experience ​(& Training======
- +
-//:!: This proposal is a Work In Progress.//+
  
 This page lists a short analysis and two proposals. These proposals are listed on the same page for convenience;​ they can each be evaluated and accepted/​rejected on their own. This page lists a short analysis and two proposals. These proposals are listed on the same page for convenience;​ they can each be evaluated and accepted/​rejected on their own.
  
-The [[#​Experience Cost Review]] proposal is an attempt to fix the awkward experience cost curves of Abilities and Attributes. This proposal is largely based on new insights gained after a year a play.+The [[#​Experience Cost Review]] proposal is an attempt to fix the awkward experience cost curves of Abilities and Attributes. This proposal is largely based on new insights gained after a year a play. -> This proposal has been accepted and is now a [[rules:​experience costs|house rule]].
  
-The [[#Advanced Training]] proposal is an attempt to add the option for characters to train specific activities, and to increase their competence in these activities. +The [[#Advanced Training]] proposal is an attempt to add the option for characters to train specific activities, and to increase their competence in these activities. ​-> This proposal has been accepted and is now part of the book as an optional rule [[book>​advanced-training.html|Advanced Training]].
- +
- +
- +
-**Todo:** +
- +
-  * Experience Review +
-  * Thinking on Specialty & Advanced Training ​(Excellency?​)+
  
  
 ===== Experience Cost Review ===== ===== Experience Cost Review =====
  
-//See also the [[book>​traits.html#​experience-cost|Experience Costs]] in the book.//+//This proposal has been accepted and is now a [[rules:experience ​costs|house rule]].//
  
-> In the current form, the system offers very cheap first and second dots in abilities. At cost of 3xp, the first dot is in effect a very large step up from having nothing; in a third of the cases even the difference between getting a penalty die or not even being able to roll. The second die "​doubles"​ your Ability—ignoring Attributes for the moment—for just 2xp or 1xp. +This proposal did not include ​review ​of the starting requirementsbut logic dictates that the old starting requirements as noted in the book are not in line with the (relatively) increased ​cost of low-rating dots for Attributes and Abilities. As suchnew starting requirements will have to be determined at later point in time.
-+
-> The higher dots cost progressively more. Yet when looking at it through the mathematical lens of seeing what the higher ratings do for a character in the systemthey offer only slightly increased benefits (in the form of unlocking access ​to certain disciplines) beyond a simple increase in expected dice roll results. +
-+
-> An analogous argument can be made for the costs of Attributes. The greatest benefit of an increased Attribute rating is larger dice pool, which in turn increases the expected dice roll value. The increase in expected value is constant, whereas the price per dot increases.+
  
 +The following notes are kept here for posterity:
  
-The following table is a proposed new experience cost table, where Abilities and Attributes have been given constant experience costs, to better match their expected value increase. As these experience costs are changed, there are some other costs that might also require changing. Traits marked with :?: are unclear on how they should be converted. Suggestions are obviously welcome. +**Notes:**
- +
-^ Trait                  ^  Cost                      ^ +
-| New Ability† ​          ​| ​ 6                         | +
-| New Favoured Ability† ​ |  5                         | +
-| Ability ​               |  4                         | +
-| Favoured Ability ​      ​| ​ 3                         | +
-| Specialty† ​            ​| ​ 3                         | +
-| Specialty in Favoured† |  2                         | +
-| Discipline† ​           |  8                         | +
-| Bloodline Discipline† ​ |  7                         | +
-| Attribute ​             |  12                        | +
-| Virtue :?:             ​| ​ Current Rating x 2        | +
-| Willpower :?:          |  Current Rating ​           | +
-| New Background‡:?: ​    ​| ​ 3                         | +
-| Background‡:?: ​        ​| ​ (Current Rating x 2)      | +
-| Ritual†‡ ​              ​| ​ Varies ​                   | +
- +
-† These Traits usually require training and tutoring. Either for the first dot, or for subsequent increases. Consult your storyteller if necessary. +
- +
-‡ Usually requires roleplaying +
- +
-Notes:+
  
   * **Virtue**: Changes in virtue have not happend in any single instance over both games. The Virtues are situated such that they more of a guideline on how a character would react, and (currently) have very little numerical impact. They might see some use as prerequisites on Disciplines and Rituals, but overall have very few ties to the operational mechanics.   * **Virtue**: Changes in virtue have not happend in any single instance over both games. The Virtues are situated such that they more of a guideline on how a character would react, and (currently) have very little numerical impact. They might see some use as prerequisites on Disciplines and Rituals, but overall have very few ties to the operational mechanics.
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   * **Ritual**: Rituals are already flatly priced in the 2-4 experience range; this was done so they cost between ¼ and ½ of a discpline. Since Disciplines do not change, it stands to reason that Rituals need not change either.   * **Ritual**: Rituals are already flatly priced in the 2-4 experience range; this was done so they cost between ¼ and ½ of a discpline. Since Disciplines do not change, it stands to reason that Rituals need not change either.
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notes/experience_training.1509198500.txt.gz · Last modified: 2017/10/28 15:48 by Brend