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This page lists a short analysis and two proposals. These proposals are listed on the same page for convenience; they can each be evaluated and accepted/rejected on their own.
The Experience Cost Review proposal is an attempt to fix the awkward experience cost curves of Abilities and Attributes. This proposal is largely based on new insights gained after a year a play.
The Advanced Training proposal is an attempt to add the option for characters to train specific activities, and to increase their competence in these activities.
See also the Experience Costs in the book.
Brend's Note: I am not very happy with the below table, as something feels “off” about it. I have placed it here so we can discuss and alternative proposals can be made.
The following table is a proposed new experience cost table, where Abilities and Attributes have been given constant experience costs, to better match their expected value increase. As these experience costs are changed, there are some other costs that might also require changing. Traits marked with are unclear on how they should be converted. Suggestions are obviously welcome.
Trait | Cost |
---|---|
New Ability† | 6 |
New Favoured Ability† | 5 |
Ability | 5 |
Favoured Ability | 4 |
Specialty† | New Rating x 2 |
Discipline† | 8 |
Bloodline Discipline† | 7 |
Attribute | 12 |
Virtue ![]() | Current Rating x 2 |
Willpower ![]() | Current Rating |
New Background‡![]() | 3 |
Background‡![]() | (Current Rating x 2) |
Ritual†‡ | Varies |
† These Traits usually require training and tutoring. Either for the first dot, or for subsequent increases. Consult your storyteller if necessary.
‡ Usually requires roleplaying
Notes: