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Put your proposed merits and flaws here.
This flaw is supernatural or social, depending on the root cause.
The character cannot enter someone's home until he has been invited at least once — by someone that reasonably has the authority to invite you in. Public buildings do not require such invitation, but Houses of God (i.e., all churches, temples, monastries, etc.) count as homes. Note that havens are also homes.
This merit is supernatural in nature.
You are a conduit for the dead, specifically creatures like ghosts or wraiths. Because of your close connection, you can feel the generic presence of such entities in the Umbra if they are near, but cannot see or hear them directly as with Auspex.
When you relax, you can allow the dead to take possession of your body. If you do, it immediately becomes Obvious to these entities.
While possessed, the possessing entities have full control over your movement and speech. Your mind is isolated in the void while you are possessed, or you may have hallucinations that entirely overwrite the reality your body perceives. Some ghosts may even send the perceptions of your body to your isolated mind, either directly or in altered form, and allow you to you to retain full or partial control of your body, even though your perception may not match reality at all.
Stronger ghosts, as well as entities such as demons which are naturally capable of possessing people, are always aware that you are a conduit and may posses you without invitation at no cost to them. Being possessed, voluntary or not, is an intensive activity.
If your mind was left isolated, you will have full amnesia about what your body did while possessed, though you will recall any hallucinations (partial or otherwise) you experienced while in the void. Like humans who suffer amnesia after the wound of the Kiss is licked closed, your mind will sometimes rationalize a narrative that makes sense to you, such as that you fainted or fell asleep and dreamed, especially if you did not expect to be possessed.