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====== Training ====== | ====== Training ====== | ||
- | Characters can opt to spend part of a night on training (roughly a third of the available time). Training time need not be consecutive, but only a single trait can be trained for at a time. | + | The training rules describe how players can improve their characters over time. |
- | The smallest unit of measurement for training times is 'day', and training times are always rounded down to the nearest day (with a minimum of 1 day). | + | Note that the training rules are an abstraction: while players explicitly state that their character is training, the characters need not necessarily be aware that they are "training". This means that some characters actively seek out training, whereas others might pick up skills by doing them. In both cases, the player of the character explicitly declares that their character is training, but their character might not experience it as such. |
- | Note that a trainer is usually a person, but that is not necessarily the case. Sometimes a trainer can be replaced by another source of insights, a scroll of ancient knowledge written by a vampire eons ago, or even mystical insights achieved during lengthy months of meditation. Substituting some other source of insights for an actual trainer works for most traits except Attributes and Abilities. Player characters can be trainers, provided that they qualify for the trainer requirements. | + | **Quick overview:** |
- | In the following rules, NR stands for 'new rating' and CR stands for 'current rating'. | + | - To start: have enough free experience, arrange trainer if needed. |
+ | - Write down a "training track" with the trait you are increasing, the xp this will cost, and the number of required training days. | ||
+ | - Each time you train for this trait, check off a training day on the track. | ||
+ | - When there are no more days left, you spend the noted experience and increase the trait. | ||
+ | - You can have multiple training tracks open, and can train for several of them in one night. | ||
- | ===== Learning Disciplines ===== | + | === Training requirements === |
- | Next to the requirements of precursor, prerequisites and training, the following is added to the requirements for learning a new discipline (outside of the normal Bloodline Discipline gifts): | + | Before you can begin training you must have the required amount of free experience (that is not earmarked for another training). For some types of training you will also need to arrange for a trainer to instruct you. |
- | > **Taste of Blood** — Have partaken at least once of the vitae of someone who has learned to use the discipline. This is often cited as the reason some Kindred call distinct powers "gifts of the blood". This requirement is considered satisfied for all gifts of Bloodline Disciplines that are described in the core book (special branches still require the Taste of Blood). | ||
- | ===== Training Rules ===== | ||
- | * **Attributes** can be raised up to and including 5 | + | === Training times === |
- | * //Training time//: NR weeks | + | |
- | * //Trainer//: A trainer is not required, but halves the necessary amount of training time | + | |
- | * //Trainer qualification//: Attribute rated at New Rating or better | + | |
- | * **Abilities** can be raised up to and including 5 | + | Players can have their characters use one or more [[rules:part of the night|parts of the night]] to train a trait, each part of the night spend in this way is builds up to completing the necessary training. A character may not train the same trait multiple times in the same night, but they can spend multiple parts of the night training different things. |
- | * //Training time//: (NR × 2) days | + | |
- | * //Trainer//: A trainer is not required, but halves the necessary amount of training time | + | |
- | * //Trainer qualification//: Ability rated at New Rating or better | + | |
- | * **Specialities** can be raised up to and including 3, and requires a trainer. | + | Most training is not instant but states an amount of required "training time" in days. The stated training time is the minimum number of days a character needs to train to complete the training. |
- | * //Training time (favoured)//: (NR × 2) days | + | |
- | * //Training time (non-favoured)//: NR weeks | + | |
- | * //Trainer//: A trainer (or source of insights) is required for both favoured and non-favoured specialties. | + | |
- | * //Trainer qualification//: Exact (or closely related) Specialty rated at New Rating or better | + | |
- | * **Expertises** and **Languages** require training | + | Training does not need to be consecutive, i.e., you can train Strength for a few days, do something else, and then come back to training Strength. You can have as many ongoing trainings as you like, bounded only by the amount of available experience. |
- | * //Training time (favoured)//: 1 week | + | |
- | * //Training time (non-favoured)//: 2 weeks | + | |
- | * //Trainer//: A trainer (or source of insights) is required for both expertises and languages | + | |
- | * //Trainer qualification//: Must have the expertise or languages to be trained | + | |
- | * You must have the slot for the expertise or language available before you can start training for it (these slots do not cost XP separately, but come with the Ability) | + | |
- | * **Disciplines**, including the starting power, must be learned from a trainer | ||
- | * //Training time (bloodline)//: 1 week | ||
- | * //Training time (non-bloodline)//: 2 weeks | ||
- | * //Trainer//: A trainer (or source of insights) is required, and this trainer must have the Gift you wish to learn | ||
- | * //Trainer qualification//: Must have the gift to be trained | ||
- | * //Special case//: To learn a gift, you must have partaken at least once of the vitae of someone who has learned to use the discipline. (Note that the blood of the trainer suffices in practically every situation) | ||
- | * **Backgrounds** can be raised up to and including 5, and require roleplay to acquire them | + | === Trainers === |
- | * Please confer with the storyteller to arrange the required story for your backgrounds, | + | |
- | * They may also be given out as rewards. Be sure to indicate what kind of backgrounds you are interested in when rewards come along, | + | |
- | * Generation is a special case. | + | |
- | * **Virtues** can be raised up to and including 5 | + | Some types of training require a trainer to instruct the character. This requirement is always explicitly listed with the training. |
- | * //Training time//: none | + | |
- | * //Trainer//: A trainer is not required | + | |
- | * **Willpower** can be raised up to and including 10 | + | Note that a trainer is usually a person, but that is not necessarily the case. Sometimes a trainer can be replaced by another source of insights, a scroll of ancient knowledge written by a vampire eons ago, or even mystical insights achieved during lengthy months of meditation. To replace a trainer by some other source of insight, consult with the storyteller. |
- | * //Training time//: none | + | |
- | * //Trainer//: A trainer is not required | + | |
- | * **Merits and Flaws** can be changed only through quests and require active Storyteller involvement. | + | Anyone meeting the trainer qualifications as described in by the training type can perform the role of trainer. As such, player characters can be trainers, provided that they qualify for the trainer requirements. |
+ | |||
+ | |||
+ | ===== Training Types ===== | ||
+ | |||
+ | <block box> | ||
+ | ==== Attributes ==== | ||
+ | |||
+ | Attributes can be raised up to and including 5. | ||
+ | |||
+ | **Training time:** (New Rating) weeks = (2 → 14 days, 3 → 21 days, 4 → 28 days, 5 → 35 days) | ||
+ | |||
+ | **Experience cost:** 12xp | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Abilities ==== | ||
+ | |||
+ | Abilities can be raised up to and including 5. Depending on whether the ability is a talent, skill, or knowledge, special requirements are in place: | ||
+ | |||
+ | * **Talents** (Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge)\\ No additional requirements. | ||
+ | |||
+ | * **Skills** (Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival)\\ A trainer is required for ratings 4 and 5. | ||
+ | |||
+ | * **Knowledges** (Academics, Computer, Stewardship, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science)\\ A source of knowledge is required (a trainer always counts as a source of knowledge). | ||
+ | |||
+ | **Training time:** (New Rating × 2) days = (1 → 2 days, 2 → 4 days, 3 → 6 days, 4 → 8 days, 5 → 10 days) | ||
+ | |||
+ | **Experience cost (new):** 6xp (5xp for favoured)\\ | ||
+ | **Experience cost (raise):** 5xp (4xp for favoured) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Trainer (required for Skills at 4 and 5):** A trainer is required for training skills to ratings 4 and 5.\\ | ||
+ | **Trainer qualification:** Ability rated at New Rating or better. | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Specialties ==== | ||
+ | |||
+ | Specialities can be raised up to and including 3, and requires a trainer. | ||
+ | |||
+ | **Training time (favoured):** (New Rating × 2) days = (1 → 2 days, 2 → 4 days, 3 → 6 days, 4 → 8 days, 5 → 10 days)\\ | ||
+ | **Training time (non-favoured):** (New Rating) weeks = (1 → 7 days, 2 → 14 days, 3 → 21 days) | ||
+ | |||
+ | **Experience cost:** (New Rating × 2) xp = (1 → 2xp, 2 → 4xp, 3 → 6xp) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Trainer (required):** A trainer is required for training specialties.\\ | ||
+ | **Trainer qualification:** Exact (or closely related) Specialty rated at New Rating or better | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Advanced Training ==== | ||
+ | |||
+ | [[book>advanced-training.html|Advanced Training]] can be raised up to and including 3, and requires a trainer. | ||
+ | |||
+ | **Training time:** (New Rating × 2) weeks = (1 → 14 days, 2 → 28 days, 3 → 42 days) | ||
+ | |||
+ | **Experience cost (new):** 12xp\\ | ||
+ | **Experience cost (raise):** 8xp | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Trainer (required):** A trainer is required.\\ | ||
+ | **Trainer qualification:** Exact (or closely related) Advanced Training rated at New Rating or better | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Expertises and Languages ==== | ||
+ | |||
+ | Expertises and Languages can be trained if you have free slots available for their associated ability, and they require a trainer. | ||
+ | |||
+ | **Training time (favoured):** 1 week = 7 days\\ | ||
+ | **Training time (non-favoured):** 2 weeks = 14 days | ||
+ | |||
+ | **Experience cost:** none | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Trainer (required):** A trainer is required.\\ | ||
+ | **Trainer qualification:** Must have the expertise or languages to be trained. | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Disciplines ==== | ||
+ | |||
+ | Disciplines, including the starting power, must be learned from a trainer, has special "Taste of Blood" requirement. | ||
+ | |||
+ | **Training time (bloodline):** 1 week = 7 days\\ | ||
+ | **Training time (non-bloodline):** 2 weeks = 14 days | ||
+ | |||
+ | **Experience cost (bloodline):** 7xp\\ | ||
+ | **Experience cost (non-bloodline):** 8xp | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Trainer (required):** A trainer is required.\\ | ||
+ | **Trainer qualification:** Must have the gift to be trained. | ||
+ | |||
+ | **Taste of Blood:** A character must have partaken at least once of the vitae of someone who has learned to use the discipline. This is often cited as the reason some Kindred call distinct powers "gifts of the blood". This requirement is considered satisfied for all gifts of Bloodline Disciplines that are described in the core book (special branches still require the Taste of Blood). | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Backgrounds ==== | ||
+ | |||
+ | Backgrounds can be raised up to and including 5, and require roleplay to acquire them. | ||
+ | |||
+ | **Training time:** Please confer with the storyteller to arrange the required story for your backgrounds. They may also be given out as rewards. Be sure to indicate what kind of backgrounds you are interested in when rewards come along. | ||
+ | |||
+ | **Experience cost (new)**: 3xp\\ | ||
+ | **Experience cost (raise):** (Current Rating × 2) xp = (2 → 2xp, 3 → 4xp, 4 → 6xp, 5 → 8xp) | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Virtues ==== | ||
+ | |||
+ | Virtues can be raised up to and including 5. | ||
+ | |||
+ | **Experience cost:** (Current Rating × 2) xp = (2 → 2xp, 3 → 4xp, 4 → 6xp, 5 → 8xp) | ||
+ | </block> | ||
+ | |||
+ | |||
+ | <block box> | ||
+ | ==== Willpower ==== | ||
+ | |||
+ | Willpower can be raised up to and including 10. | ||
+ | |||
+ | **Experience cost:** (Current Rating) xp = (2 → 1xp, 3 → 2xp, 4 → 3xp, 5 → 4xp, 6 → 5xp, 7 → 6xp, 8 → 7xp, 9 → 8xp, 10 → 9xp) | ||
+ | </block> | ||
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These special case rules describe optional methods of bootstrapping into knowledge without a qualifying trainer. | These special case rules describe optional methods of bootstrapping into knowledge without a qualifying trainer. | ||
- | * **Specialities** Special case: favoured specialities can be trained without a trainer, but this takes (NR months) of training time | + | * **Skills** special case: favoured skills at ratings 4 and above can be trained without a trainer, but this takes (New Rating) months of training time. |
+ | |||
+ | * **Specialities** Special case: favoured specialities can be trained without a trainer, but this takes (New Rating) months of training time. | ||
+ | |||
+ | * **Advanced Training** Special case: advanced training in favoured abilities can be trained without a trainer, but this takes (New Rating × 6) months of training time. | ||
- | * **Disciplines** Special case: It is possible to train for a gift that builds on a gift that your trainer has (i.e., you can train for a gift directly following a gift your trainer mastered), in this case the training time becomes (number of precursors + 1) months. This does not apply to the first gift of a discipline — those are special cases unto themselves. | + | * **Disciplines** Special case: It is possible to train for a Bloodline gift that builds on a gift that your trainer has (i.e., you can train for a gift directly following a gift your trainer mastered), in this case the training time becomes (Number of Precursors + 1) months. This does not apply to the first gift of a discipline — those are special cases unto themselves. |
+ | Note that in all these cases, the Storyteller will most likely state additional requirements based on the nature of the specialty, advanced training, or discipline. |