Igani

The tales of a princess, an explosive little girl, and a chargeless bodyguard.

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rules:start [2014/04/21 22:16]
Brend [Meta]
rules:start [2018/07/20 20:44] (current)
Brend [Huisregels]
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 Op deze pagina staat meta-informatie betreffende de [[:]] campaign. Op deze pagina staat meta-informatie betreffende de [[:]] campaign.
  
-  * [[overleg_2014-02-07]] 
 ===== Basisregels ===== ===== Basisregels =====
  
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 Charms uit het fan-supplement Hundredfold Facets of Enlightenment mogen worden gebruikt met toestemming van de DM. De meeste Charms in dit supplement zijn wel gebalanceerd,​ maar er zijn een paar uitzonderingen. Charms uit het fan-supplement Hundredfold Facets of Enlightenment mogen worden gebruikt met toestemming van de DM. De meeste Charms in dit supplement zijn wel gebalanceerd,​ maar er zijn een paar uitzonderingen.
  
 +{{section>​character creation&​firstseconly&​noeditbtn&​nofooter}}
 ==== Experience ==== ==== Experience ====
   *CR stands for Current Rating   *CR stands for Current Rating
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 | Virtue (does not increase Willpower) ​          | CR x 3        | immediate ​                 | No tutor                                            | | Virtue (does not increase Willpower) ​          | CR x 3        | immediate ​                 | No tutor                                            |
 | Willpower ​                                     | CR x 2        | immediate ​                 | No tutor                                            | | Willpower ​                                     | CR x 2        | immediate ​                 | No tutor                                            |
-| Favored/​Caste Charm                            | 8             | MA days                    | Double time without tutor (1)                       | +| Favored/​Caste Charm                            | 8             | MA days                    | Double time without tutor (1, 3)                       | 
-| Out-of-Caste Charm                             | 10            | MA + ME days               | Double time without tutor (1)                       |+| Out-of-Caste Charm                             | 10            | MA + ME days               | Double time without tutor (1, 3)                       |
 | Terrestrial Martial Arts Charm (Favored/​Caste) | 6             | MA                         | Double time without tutor, required up to form (1)  | | Terrestrial Martial Arts Charm (Favored/​Caste) | 6             | MA                         | Double time without tutor, required up to form (1)  |
 | Terrestrial Martial Arts Charm (Out-of-Caste) ​ | 8             | MA + ME days               | Double time without tutor, required up to form (1)  | | Terrestrial Martial Arts Charm (Out-of-Caste) ​ | 8             | MA + ME days               | Double time without tutor, required up to form (1)  |
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 (2): Sorcery and thaumaturgy can be researched as well. Without a tutor or spell instructions,​ the time required to learn a spell turns to months instead, and this is assuming the sorcerer has a stocked library with plenty of magic theory in it. Without this, the time required turns to years instead. Learning thaumaturgy without a tutor turns the interval to years and requires Occult 5. Thaumaturgic rituals can only be researched with the proper degree and takes one month with a library, and a year without. (2): Sorcery and thaumaturgy can be researched as well. Without a tutor or spell instructions,​ the time required to learn a spell turns to months instead, and this is assuming the sorcerer has a stocked library with plenty of magic theory in it. Without this, the time required turns to years instead. Learning thaumaturgy without a tutor turns the interval to years and requires Occult 5. Thaumaturgic rituals can only be researched with the proper degree and takes one month with a library, and a year without.
 +
 +(3): When installing a new charm, Alchemicals have to spend Min. Essence + Min. Attribute in their vat. When the charm has been installed at least once, the Alchemical can install it in one hour.
  
 ====Training Standards==== ====Training Standards====
 Lunar Exalted of the Silver Faction have deduced that the Cult of the Illuminated trains their Solar Exalted to at least the following skill level (choose one): Lunar Exalted of the Silver Faction have deduced that the Cult of the Illuminated trains their Solar Exalted to at least the following skill level (choose one):
  
-^ Set 1              ^ Rating ^ Set 2                ^ Rating ^ Set 3                   ​^ Rating ^ +^ Set 1              ^ Rating ^ Set 2             ​^ Rating ^ Set 3                ^ Rating ^ 
-| Essence ​           | :dot3: | Essence ​             | :dot3: | Essence ​                | :dot3: | +| Essence ​           | :3: | Essence ​             | :3: | Essence ​                | :3: | 
-| Survival ​          | :dot3: | Presence/​Performance | :dot3: | Occult ​                 | :dot3: | +| Survival ​          | :3: | Presence/​Performance | :3: | Occult ​                 | :3: | 
-| Melee/​Martial Arts | :dot2: | Melee/​Martial Arts   | :dot2: | Any combat ability ​     | :dot2: | +| Melee/​Martial Arts | :2: | Melee/​Martial Arts   | :2: | Any combat ability ​     | :2: | 
-| Resistance ​        | :dot2: | Integrity ​           | :dot2: | Investigation ​          | :dot2: | +| Resistance ​        | :2: | Integrity ​           | :2: | Investigation ​          | :2: | 
-| Archery/​Thrown ​    | :dot1: | Lore                 | :dot1: | Lore                    | :dot1: | +| Archery/​Thrown ​    | :1: | Lore                 | :1: | Lore                    | :1: | 
-| Presence ​          | :dot1: | Occult ​              | :dot1: | Integrity ​              | :dot1: | +| Presence ​          | :1: | Occult ​              | :1: | Integrity ​              | :1: | 
-| Medicine ​          | :dot1: | Socialize ​           | :dot1: | Linguistics [Old Realm] | :dot1: |+| Medicine ​          | :1: | Socialize ​           | :1: | Linguistics [Old Realm] | :1: |
  
 Additionally,​ Cult of the Illuminated Solars possess a number of Ability dots no less than 33 and have no less than 12 Charms. Additionally,​ Cult of the Illuminated Solars possess a number of Ability dots no less than 33 and have no less than 12 Charms.
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 ===== Huisregels ===== ===== Huisregels =====
 +
 +We gebruiken de volgende huisregels:
 +
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​static_excellencies|Static Excellencies]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​social_influence|Social Influence]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​training_times|Training Times]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​crafting|Crafting]]
 +
 +===== Clinch =====
 +
 +Je mag verdedigen tijdens een oplossend clinch rol met Athletics.
 ==== Health levels ==== ==== Health levels ====
 Characters krijgen meer health levels naarmate hun stamina stijgt. Characters krijgen meer health levels naarmate hun stamina stijgt.
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   * '​Lethal Paper Fan Attack':​ De optie om speed te verlagen is niet beschikbaar.   * '​Lethal Paper Fan Attack':​ De optie om speed te verlagen is niet beschikbaar.
  
-===== Character Creation Tips ===== +=== Awareness ​=== 
-==== Ox-Body Technique ​==== +  * 'Keen senses [x]': Deze charm haalt tegenwoordig de external penalties weg voor de relevante zintuigen. 
-De charm Ox-Body Technique is aan te raden voor bijna elk type character. Een aankoop zorgt er al snel voor dat aanvallen ​die de potentie hebben je in 1 keer bewusteloos te slaannu net niet je hele health track met damage vullenen maakt je net dat beetje meer resilient dan normale mortal ​characters. ​Ox-Body Technique ​is echter geen levensgarantie op zich (zelfs niet met meerdere aankopen), defensive charms zijn daarvoor veel belangrijker en gevechten gaan er dan ook vaak om wie er het eerst de Essence ​reserves van de tegenstanders weet uit te putten.+  * '​Unsurpassed [x] Discipline':​ Deze charm verdubbeld niet meer het aantal successen van je awareness roll. In plaats daarvan laat het de gebruiker dingen waarnemen die buiten het menselijk waarnemingsvermogen liggen. 
 + 
 +==== Artifacts ​==== 
 +Some artifacts require special rules to deal with either 2.5, or with the campaign setting itself. 
 + 
 +=== Hearthstone Bracers ​=== 
 + 
 +Instead of the 3-die bonus to dodgeHearthstone Bracers give a 20% mote discount on activation of Anima powers. 
 + 
 +==== Teamwork ==== 
 +When performing teamwork, characters ​who grant a die in assistance grant an additional die for each Excellency they have that applies to the roll. 
 + 
 +==== Limits on Attributes and Abilities ==== 
 +The upper limit for buying Attributes ​is 5 or (Permanent Essence)+1whichever is higher. Lunar Exalted and Alchemical Exalted can buy up to 5 or (Permanent ​Essence)+2.
  
-==== Defensive Charms ==== +The upper limit for buying Abilities is 5 or (Permanent Essence)+2whichever is higher. Lunar Exalted and Alchemical Exalted can buy up to 5 or (Permanent Essence)+1.
-Kies om mee te beginnen hooguit 1 vorm van charm defenses die je wilt gebruiken ​(parry, dodge of soak). Parry en Dodge zijn betrouwbaarder dan Soakechter Soak Charms hebben het voordeel dat je de essence kosten kan besparen wanneer parry of dodge DV voldoende was.+
rules/start.1398111416.txt.gz · Last modified: 2014/04/21 22:16 by Brend