Igani

The tales of a princess, an explosive little girl, and a chargeless bodyguard.

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rules:start [2015/11/01 18:49]
elmer [Charm trees]
rules:start [2018/07/20 20:44] (current)
Brend [Huisregels]
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 Charms uit het fan-supplement Hundredfold Facets of Enlightenment mogen worden gebruikt met toestemming van de DM. De meeste Charms in dit supplement zijn wel gebalanceerd,​ maar er zijn een paar uitzonderingen. Charms uit het fan-supplement Hundredfold Facets of Enlightenment mogen worden gebruikt met toestemming van de DM. De meeste Charms in dit supplement zijn wel gebalanceerd,​ maar er zijn een paar uitzonderingen.
  
 +{{section>​character creation&​firstseconly&​noeditbtn&​nofooter}}
 ==== Experience ==== ==== Experience ====
   *CR stands for Current Rating   *CR stands for Current Rating
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 | Virtue (does not increase Willpower) ​          | CR x 3        | immediate ​                 | No tutor                                            | | Virtue (does not increase Willpower) ​          | CR x 3        | immediate ​                 | No tutor                                            |
 | Willpower ​                                     | CR x 2        | immediate ​                 | No tutor                                            | | Willpower ​                                     | CR x 2        | immediate ​                 | No tutor                                            |
-| Favored/​Caste Charm                            | 8             | MA days                    | Double time without tutor (1)                       | +| Favored/​Caste Charm                            | 8             | MA days                    | Double time without tutor (1, 3)                       | 
-| Out-of-Caste Charm                             | 10            | MA + ME days               | Double time without tutor (1)                       |+| Out-of-Caste Charm                             | 10            | MA + ME days               | Double time without tutor (1, 3)                       |
 | Terrestrial Martial Arts Charm (Favored/​Caste) | 6             | MA                         | Double time without tutor, required up to form (1)  | | Terrestrial Martial Arts Charm (Favored/​Caste) | 6             | MA                         | Double time without tutor, required up to form (1)  |
 | Terrestrial Martial Arts Charm (Out-of-Caste) ​ | 8             | MA + ME days               | Double time without tutor, required up to form (1)  | | Terrestrial Martial Arts Charm (Out-of-Caste) ​ | 8             | MA + ME days               | Double time without tutor, required up to form (1)  |
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 (2): Sorcery and thaumaturgy can be researched as well. Without a tutor or spell instructions,​ the time required to learn a spell turns to months instead, and this is assuming the sorcerer has a stocked library with plenty of magic theory in it. Without this, the time required turns to years instead. Learning thaumaturgy without a tutor turns the interval to years and requires Occult 5. Thaumaturgic rituals can only be researched with the proper degree and takes one month with a library, and a year without. (2): Sorcery and thaumaturgy can be researched as well. Without a tutor or spell instructions,​ the time required to learn a spell turns to months instead, and this is assuming the sorcerer has a stocked library with plenty of magic theory in it. Without this, the time required turns to years instead. Learning thaumaturgy without a tutor turns the interval to years and requires Occult 5. Thaumaturgic rituals can only be researched with the proper degree and takes one month with a library, and a year without.
 +
 +(3): When installing a new charm, Alchemicals have to spend Min. Essence + Min. Attribute in their vat. When the charm has been installed at least once, the Alchemical can install it in one hour.
  
 ====Training Standards==== ====Training Standards====
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 ===== Huisregels ===== ===== Huisregels =====
 +
 +We gebruiken de volgende huisregels:
 +
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​static_excellencies|Static Excellencies]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​social_influence|Social Influence]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​training_times|Training Times]]
 +  * [[https://​campaigns.13w.nl/​design/​exalted2.5:​crafting|Crafting]]
 +
 +===== Clinch =====
 +
 +Je mag verdedigen tijdens een oplossend clinch rol met Athletics.
 ==== Health levels ==== ==== Health levels ====
 Characters krijgen meer health levels naarmate hun stamina stijgt. Characters krijgen meer health levels naarmate hun stamina stijgt.
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 Instead of the 3-die bonus to dodge, Hearthstone Bracers give a 20% mote discount on activation of Anima powers. Instead of the 3-die bonus to dodge, Hearthstone Bracers give a 20% mote discount on activation of Anima powers.
  
-===== Character Creation Tips ===== +==== Teamwork ​==== 
-==== Ox-Body Technique ​==== +When performing teamwork, characters who grant a die in assistance grant an additional die for each Excellency they have that applies to the roll. 
-De charm Ox-Body Technique ​is aan te raden voor bijna elk type character. Een aankoop zorgt er al snel voor dat aanvallen die de potentie hebben je in keer bewusteloos te slaannu net niet je hele health track met damage vullen, en maakt je net dat beetje meer resilient dan normale mortal characters. Ox-Body Technique ​is echter geen levensgarantie op zich (zelfs niet met meerdere aankopen), defensive charms zijn daarvoor veel belangrijker en gevechten gaan er dan ook vaak om wie er het eerst de Essence reserves van de tegenstanders weet uit te putten.+ 
 +==== Limits on Attributes and Abilities ​==== 
 +The upper limit for buying Attributes ​is 5 or (Permanent Essence)+1, whichever ​is higher. Lunar Exalted and Alchemical Exalted can buy up to 5 or (Permanent Essence)+2.
  
-==== Defensive Charms ==== +The upper limit for buying Abilities is 5 or (Permanent Essence)+2whichever is higher. Lunar Exalted and Alchemical Exalted can buy up to 5 or (Permanent Essence)+1.
-Kies om mee te beginnen hooguit 1 vorm van charm defenses die je wilt gebruiken ​(parry, dodge of soak). Parry en Dodge zijn betrouwbaarder dan Soakechter Soak Charms hebben het voordeel dat je de essence kosten kan besparen wanneer parry of dodge DV voldoende was.+
rules/start.1446400147.txt.gz · Last modified: 2015/11/01 18:49 by elmer