====== Wendele's Mage Spells ====== [ [[.:]] ] ===== Level 0 ===== // done: assassin, bard, wizard // * Acid Splash: Orb deals 1d3 acid damage. * Arcane Mark: Inscribes a personal rune (visible or invisible). * Dancing Lights: Creates torches or other lights. * Daze: Humanoid creature of 4 HD or less loses next action. * Detect Magic: Detects spells and magic items within 60 ft. * Detect Poison: Detects poison in one creature or small object. * Disrupt Undead: Deals 1d6 damage to one undead. * Flare: Dazzles one creature (-1 on attack rolls). * Ghost Sound: Figment sounds. * Know Direction: You discern north. * Light: Object shines like a torch. * Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep. * Mage Hand: 5-pound telekinesis. * Mending: Makes minor repairs on an object. * Message: Whispered conversation at distance. * Open/Close: Opens or closes small or light things. * Prestidigitation: Performs minor tricks. * Ray of Frost: Ray deals 1d3 cold damage. * Read Magic: Read scrolls and spellbooks. * Resistance: Subject gains +1 on saving throws. * Summon Instrument: Summons one instrument of the caster’s choice. * Touch of Fatigue: Touch attack fatigues target. ===== Level 1 ===== // done: assassin, bard, wizard// * Alarm: Wards an area for 2 hours/level. * Animate Rope: Makes a rope move at your command. * Burning Hands: 1d4/level fire damage (max 5d4). * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. * Charm Person: Makes one person your friend. * Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. * Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. * Comprehend Languages: You understand all spoken and written languages. * Confusion, Lesser: One creature is confused for 1 round. * Detect Secret Doors: Reveals hidden doors within 60 ft. * Detect Undead: Reveals undead within 60 ft. * Disguise Self: Changes your appearance. * Endure Elements: Exist comfortably in hot or cold environments. * Enlarge Person: Humanoid creature doubles in size. * Erase: Mundane or magical writing vanishes. * Expeditious Retreat: Your speed increases by 30 ft. * Feather Fall: Objects or creatures fall slowly. * Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. * Grease: Makes 10-ft. square or one object slippery. * Hold Portal: Holds door shut. * Hypnotism: Fascinates 2d4 HD of creatures. * Identify M: Determines properties of magic item. * Jump: Subject gets bonus on Jump checks. * Mage Armor: Gives subject +4 armor bonus. * Magic Aura: Alters object’s magic aura. * Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). * Magic Weapon: Weapon gains +1 bonus. * Mount: Summons riding horse for 2 hours/level. * Obscuring Mist: Fog surrounds you. * Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. * Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. * Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. * Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. * Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. * Reduce Person: Humanoid creature halves in size. * Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. * Shield: Invisible disc gives +4 to AC, blocks magic missiles. * Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). * Silent Image: Creates minor illusion of your design. * Sleep: Puts 4 HD of creatures into magical slumber. * Summon Monster I: Calls extraplanar creature to fight for you. * True Strike: +20 on your next attack roll. * Undetectable Alignment: Conceals alignment for 24 hours. * Unseen Servant: Invisible force obeys your commands. * Ventriloquism: Throws voice for 1 min./level. == Impossible == * Cure Light Wounds: Cures 1d8 damage +1/level (max +5). ===== Level 2 ===== // done: bard, wizard// * Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. * Alter Self: Assume form of a similar creature. * Animal Messenger: Sends a Tiny animal to a specific place. * Animal Trance: Fascinates 2d6 HD of animals. * Arcane Lock: Magically locks a portal or chest. * Bear’s Endurance: Subject gains +4 to Con for 1 min./level. * Blur: Attacks miss subject 20% of the time. * Bull’s Strength: Subject gains +4 to Str for 1 min./level. * Calm Emotions: Calms creatures, negating emotion effects. * Cat’s Grace: Subject gains +4 to Dex for 1 min./level. * Command Undead: Undead creature obeys your commands. * Continual Flame: Makes a permanent, heatless torch. * Darkvision: See 60 ft. in total darkness. * Daze Monster: Living creature of 6 HD or less loses next action. * Delay Poison: Stops poison from harming subject for 1 hour/ level. * Detect Thoughts: Allows “listening” to surface thoughts. * Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. * Enthrall: Captivates all within 100 ft. + 10 ft./level. * False Life: Gain 1d10 temporary hp +1/level (max +10). * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. * Fog Cloud: Fog obscures vision. * Fox’s Cunning: Subject gains +4 Int for 1 min./level. * Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. * Glitterdust: Blinds creatures, outlines invisible creatures. * Gust of Wind: Blows away or knocks down smaller creatures. * Hideous Laughter: Subject loses actions for 1 round/level. * Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. * Invisibility: Subject is invisible for 1 min./level or until it attacks. * Knock: Opens locked or magically sealed door. * Levitate: Subject moves up and down at your direction. * Locate Object: Senses direction toward object (specific or type). * Magic Mouth: Speaks once when triggered. * Minor Image: As silent image, plus some sound. * Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). * Misdirection: Misleads divinations for one creature or object. * Obscure Object: Masks object against scrying. * Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. * ASSASSIN Pass without Trace: One subject/level leaves no tracks. * Phantom Trap: Makes item seem trapped. * Protection from Arrows: Subject immune to most ranged attacks. * Pyrotechnics: Turns fire into blinding light or choking smoke. * Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. * Rope Trick: As many as eight creatures hide in extradimensional space. * Scare: Panics creatures of less than 6 HD. * Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). * See Invisibility: Reveals invisible creatures or objects. * Shatter: Sonic vibration damages objects or crystalline creatures. * Silence: Negates sound in 20-ft. radius. * Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. * Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. * Spider Climb: Grants ability to walk on walls and ceilings. * Summon Monster II: Calls extraplanar creature to fight for you. * Summon Swarm: Summons swarm of bats, rats, or spiders. * Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. * Web: Fills 20-ft.-radius spread with sticky spiderwebs. * Whispering Wind: Sends a short message 1 mile/level. ==== TODO ==== * Blindness/Deafness: Makes subject blinded or deafened. * Darkness: 20-ft. radius of supernatural shadow. == Impossible == * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). ===== Level 3 ===== // done: [bard, wizard]// * Arcane Sight: Magical auras become visible to you. * Blink: You randomly vanish and reappear for 1 round/level. * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. * Daylight: 60-ft. radius of bright light. * Deep Slumber: Puts 10 HD of creatures to sleep. * Dispel Magic: Cancels magical spells and effects. * Explosive Runes: Deals 6d6 damage when read. * Flame Arrow: Arrows deal +1d6 fire damage. * Fly: Subject flies at speed of 60 ft. * Gaseous Form: Subject becomes insubstantial and can fly slowly. * Gentle Repose: Preserves one corpse. * Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. * Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. * Halt Undead: Immobilizes undead for 1 round/level. * Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. * Illusory Script: Only intended reader can decipher. * Invisibility Sphere: Makes everyone within 10 ft. invisible. * Keen Edge: Doubles normal weapon’s threat range. * Lightning Bolt: Electricity deals 1d6/level damage. * Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. * Magic Weapon, Greater: +1/four levels (max +5). * Major Image: As silent image, plus sound, smell and thermal effects. * Phantom Steed: Magic horse appears for 1 hour/level. * Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. * Ray of Exhaustion: Ray makes subject exhausted. * Sculpt Sound: Creates new sounds or changes existing ones. * Secret Page: Changes one page to hide its real content. * Sepia Snake Sigil: Creates text symbol that immobilizes reader. * Shrink Item: Object shrinks to one-sixteenth size. * Sleet Storm: Hampers vision and movement. * Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. * Speak with Animals: You can communicate with animals. * Stinking Cloud: Nauseating vapors, 1 round/level. * Suggestion: Compels subject to follow stated course of action. * Summon Monster III: Calls extraplanar creature to fight for you. * Tiny Hut: Creates shelter for ten creatures. * Tongues: Speak any language. * Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp. ==== TODO ==== Not Tried * Water Breathing: Subjects can breathe underwater. * Wind Wall: Deflects arrows, smaller creatures, and gases. Failed * Displacement: Attacks miss subject 50%. * Fireball: 1d6 damage per level, 20-ft. radius. * Heroism: Gives +2 bonus on attack rolls, saves, skill checks. * Hold Person: Paralyzes one humanoid for 1 round/level. * Nondetection: Hides subject from divination, scrying. * Protection from Energy: Absorb 12 points/level of damage from one kind of energy. === Assassin === * ASSASSIN Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. == Impossible == * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). ===== Level 4 ===== NOTE: All need still be transcribed in spell matrix which doesn't exist yet // done: bard, wizard// * Animate Dead: Creates undead skeletons and zombies. * Arcane Eye: Invisible floating eye moves 30 ft./round. * Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. * Black Tentacles: Tentacles grapple all within 20 ft. spread. * Charm Monster: Makes monster believe it is your ally. * Confusion: Subjects behave oddly for 1 round/level. * Contagion: Infects subject with chosen disease. * Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks. * Detect Scrying: Alerts you of magical eavesdropping. * Dimension Door: Teleports you short distance. * Dimensional Anchor: Bars extradimensional movement. * Enervation: Subject gains 1d4 negative levels. * Enlarge Person, Mass: Enlarges several creatures. * Fear: Subjects within cone flee for 1 round/level. * Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. * Fire Trap: Opened object deals 1d4 damage +1/level. * Freedom of Movement: Subject moves normally despite impediments. * Geas, Lesser: Commands subject of 7 HD or less. * Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. * Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). * Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. * Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. * Invisibility, Greater: As invisibility, but subject can attack and stay invisible. * Locate Creature: Indicates direction to familiar creature. * Minor Creation: Creates one cloth or wood object. * Mnemonic Enhancer: Wizard only. Prepares extra spells or retains one just cast. * Modify Memory: Changes 5 minutes of subject’s memories. * Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. * Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. * Polymorph: Gives one willing subject a new form. * Rainbow Pattern: Lights fascinate 24 HD of creatures. * Reduce Person, Mass: Reduces several creatures. * Remove Curse: Frees object or person from curse. * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. * Resilient Sphere: Force globe protects but traps one subject. * Scrying: Spies on subject from a distance. * Secure Shelter: Creates sturdy cottage. * Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. * Shout: Deafens all within cone and deals 5d6 sonic damage. * Speak with Plants: You can talk to normal plants and plant creatures. * Solid Fog: Blocks vision and slows movement. * Stone Shape: Sculpts stone into any shape. * Stoneskin: Ignore 10 points of damage per attack. * Summon Monster IV: Calls extraplanar creature to fight for you. * Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. * Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. * Zone of Silence: Keeps eavesdroppers from overhearing conversations. ==== TODO ==== === Assassin === * ASSASSIN Poison: Touch deals 1d10 Con damage, repeats in 1 min. == Impossible == * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).