====== Spirit of nature ====== ==== Hit Die ==== d4. ==== Requirements ==== To qualify to become a spirit of nature, a character must fulfil all the following criteria. === Skills === Knowledge (nature) 10 ranks, Knowledge (local) 5 ranks, Survival 5 ranks. === Feats === Natural Spell, any meta-magic feat, Sanctum Spell((Tome and Blood, p41)). === Alignment === Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil. === Spells === Ability to cast 4th-level divine spells. === Special === The character must have the Wild shape ability. The character must be the subject of a personalized ritual attended by at least three Fey. ==== Class Skills ==== The spirit of nature’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis). === Skill Points at Each Level === 4 + Int modifier. ==== Class Features ==== ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ Spells per Day ^ | 1st | +0 | +0 | +0 | +2 | Realm (4 cu. mile), Manifestation, Wild Shape | +1 level of existing divine spellcasting class | | 2nd | +1 | +0 | +0 | +3 | Realm (6 cu. mile) | +1 level of existing divine spellcasting class | | 3rd | +1 | +1 | +1 | +3 | Realm (8 cu. mile), Improved Manifestation | +1 level of existing divine spellcasting class | | 4th | +2 | +1 | +1 | +4 | Realm (10 cu. mile) | +1 level of existing divine spellcasting class | | 5th | +2 | +1 | +1 | +4 | Realm (12 cu. mile) | +1 level of existing divine spellcasting class | | 6th | +3 | +2 | +2 | +5 | Improved Realm (15 cu. mile), Thousand Faces | +1 level of existing divine spellcasting class | | 7th | +3 | +2 | +2 | +5 | Improved Realm (20 cu. mile) | +1 level of existing divine spellcasting class | | 8th | +4 | +2 | +2 | +6 | Improved Realm (30 cu. mile), Eternal Spirit | +1 level of existing divine spellcasting class | | 9th | +4 | +3 | +3 | +6 | Improved Realm (40 cu. mile) | +1 level of existing divine spellcasting class | | 10th | +5 | +3 | +3 | +7 | Improved Realm (50 cu. mile), Fey Bond | +1 level of existing divine spellcasting class | === Weapon and Armor Proficiency === Spirits of nature gain no proficiency with any weapon or armor. === Spells per Day === When a new spirit of nature level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming an spirit of nature, she must decide to which class she adds the new level for purposes of determining spells per day. === Wild Shape === The spirit of natures level stacks with her druid levels to determine her ability to wild shape. === Manifestation (Su) === A spirit of nature can transfer her awareness between her realm and a vessel called a manifestation. A manifestation is the spirits physical body, recreated from materials inside her realm. She uses this body to go on adventures and interact outside her realm. The creation of a manifestation is a standard action. Releasing a manifestation to transfer your awareness into the realm is a standard action. A spirit can only release her manifestation while inside her realm. Any gear worn or carried by the spirit disappears with her manifestation and becomes nonfunctional. When the spirit creates a new manifestation, any objects previously melded into the realm appear in the same location on her manifestation that they previously occupied and are once again functional. This works A manifestation is self sufficient, that is, she can exist without a realm and behaves like a normal creature. === Realm === The spirits realm is an area into which she can transfer her awareness, this means that she can perceive everything happening in her realm at once, as if she was looking and hearing through the senses of the plants and animals of her realm. To maintain the bond between the spirit and her realm she has to be inside her realm for at least one sixth of a year. If she is not able to do this the bond with her realm is broken and she will automatically manifest if necessary. After a year and a day she can re-establish her realm by living in the realm for at least one sixth of a year. A realm is at least half a mile high and has a convex form. The specifics of area are left to the player and are affected by dungeon master judgement. While a spirits awareness is in her realm she can cast spells normally. The plants and animals in her realm will fullfill the verbal and somatic components. When a spirit is not manifested, she can use Speak with Plants and Speak with Animals at will. Because her awareness is inside her realm she does not have to physically talk to the subjects of the spell, she will understand their responses and they will understand hers. === Improved Realm === Starting at 6th level, a spirit of nature is warned about danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. Spirits of nature get a +4 circumstance bonus on Listen and Spot checks while her awareness is inside her realm or when her manifestation is inside her realm. The whole realms counts as a sanctum for the Sanctum Spell meta-magic feat. When a spirit is not manifested, she can use Command Plants and Charm Animal at will. Because her awareness is inside her realm she does not have to physically communicate with the subjects of the spell, they will understand her. === Improved Manifestation (Ex) === At 3rd level and higher a spirit has very precise control over her manifestations. She can choose to alter the appearance of her manifestation to look the way she was before she became a spirit of nature. === Eternal Spirit (Ex) === After attaining 8th level, a spirit of nature no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the spirit does not die from old age. However if her manifestation is destroyed in combat she will still die. === Thousand Faces (Su) === At 6th level, a spirit of nature gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her manifested form. This affects the spirit’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the spirit’s appearance, within the limits described for the spell. === Fey Bond === Because of her intimate bond with nature the spirit of natures type changes to Fey, regardless of her previous type. She gains the traits of the Fey type, but not the features. She also gains a +4 circumstance bonus on Diplomacy and Heal when dealing with Fey.