====== Character Sheet: Hanamiya An-Yeri ====== ^ Name | Hanamiya An-Yeri | ^ Race | Drow | ^ Gender | Female | ^ Alignment | Tainted Chaotic Neutral | ===== Classes and Level ===== //Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.// ^Slot 1| Ranger 6 | ^Slot 2| Sorcerer 6 | ===== Ability Scores ===== ^ Strength | **12((12 base))** | +1 | ^ Dexterity | **20((16 base, 2 racial, 2 gestalt))** |+5 | ^ Constitution | **10((12 base, -2 racial))** | +0 | ^ Intelligence | **12((9 base, 1 abs, 2 gestalt))** | +1 | ^ Wisdom | **14((14 base))** | +2 | ^ Charisma | **17((15 base, 2 racial))** | +3 | ==== Gestalt punten ==== left to spend: 0 (12) * +2 Dex (4) * +2 Int (knowledge (the planes)) (4) * +1 Saves (1) * +1 AC (1) * +1 [[ notes:elenion_ancalima |Elenion alculna]] (2) ===== Combat Abilities ===== ^ Hit Points | 46 | ^ Armour Class | 17 ((10 base, 5 dex, 1 dodge, 1 deflection)); with Mage Armor 21 ((10 base, 4 Mage Armor, 5 dex, 1 dodge, 1 deflection)) | ^ Flat-Footed Armour Class | 11 ((10 base, 1 deflection)); with Mage Armor 15 ((10 base, 4 Mage Armor, 1 deflection)) | ^ Touch Armour Class | 17 ((10 base, 5 dex, 1 dodge, 1 deflection)) | | || ^ Initiative | +9 (+2 in Abyss)| ^ Fortitude Save | +6 | ^ Reflex Save | +11 | ^ Will Save | +8 (+2 vs Ench) | | || ^ Base Attack Bonus | +6 / +1 | ^ MW Longsword | +8 / +3 » 1d8+1 19-20/x2 | ^ +1 Comp. Longbow (mighty+1) | +12 / +7 » 1d8+2 20/x3 | ^ Rapid Shot | +10 / +10 / +5 » 1d8+1 20/x3 | | || | Favored Enemy (Outsiders (Evil)) || ^ +1 Comp. Longbow (mighty+1) | +16 / +11 » 1d8+6 20/x3 | ^ Rapid Shot | +14 / +14 / +9 » 1d8+5 20/x3 | | || | Favored Enemy (Humanoid (Elf)) || ^ +1 Comp. Longbow (mighty+1) | +14 / +9 » 1d8+4 20/x3 | ^ Rapid Shot | +12 / +12 / +7 » 1d8+3 20/x3 | | || ^ CMB | +7 ((6 bab + 1 strength)) | ^ CMD | 23 ((10 base + 7 CMB + 5 dex + 1 dodge))| ===== Skills ===== Legend: † is favoured enemy-affected, ≡ is favoured terrain-affected. ^ Skill ^ Bonus ^ Ranks ^ |Acrobatics |**5** |0| |Acrobatics (jump) |**5** |0| |Appraise |**0** |0| |Bluff † |**7 †** |1| |Climb |**2** |1| |Craft() |**0** |0| |Diplomacy |**5** |2| |Disable Device |**5** |0| |Disguise |**3** |0| |Escape Artist |**5** |0| |Fly |**5** |0| |Handle Animal |**7** |1| |Heal |**6** |1| |Intimidate |**3** |0| |Knowlegde (Nature) † |**5 †** |1| |Knowlegde (Geography) †≡ |**10 †≡** |6| |Knowlegde (the Planes) † |**7 †** |6| |Knowlegde (Dungeoneering) † |**5 †** |1| |Knowlegde (Arcana) † |**8 †** |4| |Linguistics |**2** |1| |Perception †≡ |**13 †≡** |6| |Perform |**3** |0| |Profession |**2** |0| |Ride |**5** |0| |Sense Motive † |**2 †** |0| |Sleight of Hand |**5** |0| |Spellcraft |**10** |6| |Stealth ≡ |**14 ≡** |6| |Survival †≡ |**11 †≡; when tracking 14**|6| |Swim |**2** |0| |Use Magic Device |**3** |0| ===== Feats ===== * Eschew Materials * Weapon Focus (Comp. Longbow) * Precise Shot * Dodge * Endurance * Improved Initiative * Rapid Shot //* Many Shot(level 7th) * Mobility (sorc. bloodline 7th) * Favored Defense ?(APG), Deadly Aim?(level 9th) * Improved Precise shot (ranger combat style 10th) * (level 11th) * (level 13th) * Lightning Reflexes (sorc. bloodline 13th)// ===== Miscellaneous ===== ==== Movement & Lifting ==== ^ Walk | 30 ft | ^ Light Load | 43 lbs | ^ Medium Load | 86 lbs | ^ Heavy Load | 130 lbs | ^ Lift | 130 over head, 260 lift off ground| ^ Drag | 650 lbs | ==== Languages ==== * Undercommon * Genko * Abyssal ===== Special Abilities ===== ==== Drow ==== * Darkvision 120ft * Keen Senses (Ex) * Drow immunities * Spell Resistance 12((6 base + 6 class level)) * Spell-like abilities, see below * Poison-use; Drow are skilled in the use of poison and never risk accidentally poisoning themselves * Light blindness; Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area ==== Ranger ==== * Track (Ex) * Wild Empathy (Ex) * Endurance (Ex) * Companion's Bond (Ex) * This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher. * Favored Enemy (Ex) [†] * +4 Outsiders (Evil) * +2 Humanoid (Elf) * He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. * Favored Terrain (Ex) [≡] * +2 Planes (Abyss) * The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). * Combat Style (Archery) * Precise Shot * Rapid Shot ==== Sorcerer ==== * Eschew Materials (Ex) * Fey Bloodline * Bloodline Arcane: +2 DC compulsion subschool spells * Laughing Touch (Sp) * Woodland Stride (Ex) ===== Spellcasting ===== ^ Source ^ Caster Level ^ max. Spell Level ^ DC ^ ^ [[#Arcane (Sorcerer)]] | 7 (per day 7,6,4) | 3 | 13+ | ^ [[#Divine (Ranger)]] | 4 (per day 2 ) | 1 | 12+ | ==== Spell list ==== === Sorcerer's known list=== 0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light 1th (4+1): Shield, Mage Armor, Web, Shocking Grasp, Entangle 2nd (2+1): Spider Climb, Resist Energy, Hideous Laughter 3rd (1): Fireball === Ranger list=== 1th (2): Endure Elements, Pass without Trace ==== Special ==== * A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL. ===== Gestalt Items ===== //Empty//