Training

Training is a tricky creature. It requires a balancing of playing time as having many players makes personal training less desirable from a time management point of view, but on the other hand it can be a lot of fun to roleplay a character training. Certain powers and abilities should not be generically available and cannot be realistically discovered on your own, but at the same time, we don't want to make it exceedingly difficult to spend the hard earned XP.

The rules below are intended as a compromise of these factors. In all cases, it is presumed that characters do partial training in their down time, and learn during the time they are active just by observing and doing.

In most cases it is intended that players can easily spend XP the way they want to. If you feel that your character is having a lot of difficulty acquiring the training they want, please make an OOC note of it so that can be addressed - however, don't be surprised if exotic disciplines are a little harder to acquire than more common ones.

All listed training times are doubled outside of the season, due to the shorter days. Training days need to be spent in full but need not be consecutive.

Note: the listed training times are unrealistically short, but we fudge this abstraction as it represent skills acquired over time and the training is merely the conclusion of experience.

1)
If you have slots from multiple dots in the associated ability, you only need to spend as many days as the lowest slot that is still free.

For example, if you have 3 dots in Linguistics, but you speak only 2 languages, learning your third language will take 2 days, while your fourth and fifth will each take 3 days