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characters:barbatemp

Hui Mei

Vitals

Name Hui Mai
Classes and Level Witch 3
Race Elf
Gender Female
Alignment Honorable , Lawful , Evil
Deity ?
Height 5 ft
Weight 105 lbs * 0,5 (flight hex) = 52,5 lbs
Hero Points

Ability Scores

Strength 8 -1
Dexterity 15 = 13 + 2 (elf) +2
Constitution 12 = 14 - 2 (elf) +1
Intelligence 19 = 17 + 2 (elf) +4
Wisdom 11 +0
Charisma 10 +0
Light Load 26 lbs
Medium Load 27-53 lbs
Heavy Load 54-80 lbs
Lift 80 over head, 160 staggered
Drag 400 lbs

Combat Abilities

Hit Points 17 = 3 (lvl) * 1 (con) + 6 + 4 + 4
Base Attack Bonus +1
Ranged Attack Bonus 3 = 1 (bab) + 2 (dex)
Fortitude Save 2 = 1 (base) + 1 (con)
Reflex Save 3 = 1 (base) + 2 (dex)
Will Save 3 = 3 (base) + 0 (wis)
Initiative 2 (dex)
Speed 30 ft
Armour Class 12 = 10 (base) + 2 (dex)
Touch Armour Class 12 = 10 (base) + 2 (dex)
Flat-Footed Armour Class 10 = 10 (base)
Combat Maneuver Bonus 0 = 1 (bab) - 1 (str)
Combat Maneuver Defence 12 = 0 (CMB) + 2 (dex) + 10 (base)

Skills

Skill name Ability Bonus Ranks Ability Class Skill Equipment Racial
Spellcraft Int 10 3 4 3 0 +2 op items
Knowledge Magic Int 10 3 4 3 0 0
Knowledge Spirits Int 10 3 4 3 0 0
Knowledge Elements Int 10 3 4 3 0 0
Heal Wis 6 3 0 3 0 0
Fly Dex 8 3 2 3 0 0
Intimidate Cha 6 3 0 3 0 0
Swim Str 3 0 -1 0 0 4

Languages

  • Centraal Shang-Xi, Qin, Wei-Lang, ?

Feats

  • Extra Hex

Traits

  • Ghost Sight: You receive a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth).
  • Spellpiercer: You gain a +2 trait bonus on concentration checks when spellcasting.

Special Abilities

  • Patron: Elements
  • Low-Light Vision
  • Elven Immunities (magic sleep immune en +2 racial saving throw bonus vs enchantment spells and effects)
  • Elven Magic (+2 racial bonus op caster level checks vs spell resistance)
  • Elven Magic (+2 racial bonus op spellcraft checks op magic items)
  • Keen Senses (+2 racial bonus op Perception skill checks)

Familiar

  • Owl (naam: Asu) Witch gains a +3 bonus on sight-based and opposed Perception checks in dim light or darkness. Owl zelf heeft +6 perception.

Hexes

Hex DC = 15

  • Healing (SU) - As cure light wounds spell. Once per creature per 24h.
  • Flight (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
  • Disguise (Su): A witch can change her appearance for a number of hours per day equal to her class level, as if using disguise self. These hours do not need to be consecutive, but they must be spent in 1-hour increments.

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Spells Known

Level Saving throw Range Duration Description
0 none touch permanent Arcane Mark: This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters
0 will negates close instantaneous Bleed: Cause a stabilized creature to resume dying
0 none medium 1 min Dancing Lights: Creates torches or other lights
0 will negates close 1 round Daze: A single humanoid creature with 4 HD or less loses its next action
0 none 60 ft concentration Detect Magic: Detects all spells and magic items within 60 ft
0 none close instantaneous Detect Poison: Detects poison in one creature or small object
0 will negates touch 1 min Guidance: +1 on one attack roll, saving throw, or skill check
0 none touch 10 min/lvl Light: Object shines like a torch
0 will negates 10 ft instantaneous Mending: Makes minor repairs on an object
0 none medium 10 min/lvl Message: Whisper conversation at distance
0 will negates 10 ft instantaneous Putrefy Food and Drink: Makes food and water inedible
0 none personal 10 min/lvl Read Magic: Read scrolls and spellbooks
0 will negates touch 1 min Resistance: Subject gains +1 on saving throws
0 fort negates close instantaneous Spark: Ignites flammable objects
0 will negates close instantaneous Stabilize: Cause a dying creature to stabilize
0 fort negates touch 1 round/lvl Touch of Fatigue: Touch attack fatigues target
1 will negates close 2d4 rounds Hypnotism: Fascinates 2d4 HD of creatures
1 will negates touch 1 hour/lvl Mage Armor: Gives subject +4 armor bonus
1 none touch instantaneous Shocking Grasp: Melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). A +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)
1 fort negates close 1 min/lvl Enlarge Person
2 fort negates close 1 min/lvl Pox Pustules:Target is sickened and takes a -4 penalty to Dex. The target can spend a move action scratching furiously at the rash to remove the sickened condition (but not the Dexterity penalty) until the start of its next turn.
2 ref negates medium 10 min/lvl Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Spells per day

level casts DC
0 4* 14
1 3 15
2 2 16

Equipment

Itemnaam Hoeveelheid Stuksprijs (GP) Gewicht (lbs)
Longbow 1 75 3
Shortbow 1 30 2
Arrow 2×20 1 3
Courtiers outfit 1 30 6
Traveler's outfit 1 1 5
Backpack 1 2 2
Bedroll 1 0.1 5
Blanket 1 0.2 1
Flask 2 0.03 1
Flint and Steel 1 1 -
Rope, hemp 1 1 10
Waterskin 1 1 4
Spell component pouch 1 5 2
Candle 10 0.01 -
Caltrops 3 1 2
Mask 1 0.5 1

Geld bij het levelen naar level 2: 1920.91 - upkeep( )

characters/barbatemp.txt · Last modified: 2014/07/06 16:20 (external edit)