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characters:tan_shi_zhu

Tan Shi zhu (譚士硃)

Character Sheet

Vitals

Name Tan Shi zhu
Classes and Level Monk / Ranger 7
Race Half-Elf
Gender male
Alignment Tainted Lawful Evil
Deity
Birthdate
Age 25
Height 5ft. 8in.
Weight 140lbs.

Ability Scores

Strength 19 4
Dexterity 20 5
Constitution 14 2
Intelligence 16 3
Wisdom 18 4
Charisma 8 -1
Light Load 116 lbs
Medium Load 233 lbs
Heavy Load 350 lbs
Lift 350 over head, 700 staggered
Drag 233 lbs

Combat Abilities

Hit Points 55
Base Attack Bonus +6
Combat Maneuver Bonus +11
Combat Maneuver Defense +33
Fortitude Save 9 = 7 (base) + 2 (con)
Reflex Save 12 = 7 (base) + 5 (dex)
Will Save 9 = 5 (base) + 4 (wis)
Initiative $ 7
Speed 40 (8) ft
Armour Class 26
Touch Armour Class 22
Flat-Footed Armour Class 21

Skills

Skill name Ability Bonus Ranks Ability Misc
Acrobatics dex 21 5 7 9
Appraise int 3 3
Bluff ! cha -1 -1
Climb str 20 4 7 9
Craft int 3 3
Diplomacy cha -1 -1
Disable Device
Disguise cha -1 -1
Escape Artist dex 9 5 1 3
Fly dex 5 5
Handle Animal cha 3 -1 1 3
Heal wis 4 4
Intimidate cha -1 -1
Knowledge (Beasts) ! int 7 3 1 3
Knowledge (Celestials) !
Knowledge (Culture) ! int 4 3 1
Knowledge (Elements) ! int 7 3 1 3
Knowledge (Empire) ! int 10 3 7
Knowledge (Engineering) !
Knowledge (Geography) !$ int 7 3 1 3
Knowledge (Ki) ! int 9 3 3 3
Knowledge (Magic) !
Knowledge (Souls) !
Knowledge (Spirits) !
Linguistics int 4 3 1
Perception !$ wis 24 4 7 13
Perform cha 3 -1 1 3
Profession
Ride dex 9 5 1 3
Sense Motive ! wis 14 4 7 3
Sleight of Hand
Spellcraft
Stealth $ dex 20 5 7 8
Survival !$ wis 14 4 7 3
Track !$ 17
Swim str 13 4 1 8
Use Magic Device

! Favoured Enemy bonus applies $ Favoured Terrain bonus applies

Languages

  • Centraal Shang-Xi
  • Qin Lang
  • Wei Lang
  • Sign Language (Shang-Xi)

Feats

  • Combat Reflexes
    • You can make 5 attacks of opportunity, even when flat-footed.
  • Skill Focus (Perception)
    • You gain a +3 bonus on Perception.
  • Run
    • Run speed x5, retain your dex to AC, +4 jump with running start.
  • Improved Unarmed Strike
    • You can make unarmed strikes that deal lethal damage
  • Stunning Fist !
    • You can make an unarmed attack that stuns (4/day; DC 17)
  • Scorpion Style
    • Your standard-action unarmed attack slows to 5 feet (fort DC 17)
  • Ascetic Hunter
    • Your training combines Monk and Ranger disciplines
  • Point Blank Shot
    • You get a +1 to damage and attack on ranged attacks within 30ft
  • Improved Grapple
    • A +2 bonus on CMB and CMD for grappling, and no provoke.
  • Endurance
    • +4 bonus to long exertions or against harsh environments
  • Precise Shot
    • Shoot into melee without -4 penalty on attack roll.

Special Abilities

  • Low-Light Vision (Half-Elf)
    • You can see twice as far as humans in conditions of dim light.
  • Elf Blood (Half-Elf)
    • You count as both alf and human for any race related effect.
  • Elven Immunities (Half-Elf)
    • Immune to magic sleep, +2 bonus to saves vs echantment.
  • Keen Senses (Half-Elf)
    • You gain a +2 bonus on Perception.
  • Multitalented (Half-Elf)
    • You have both Monk and Ranger as favourd class.
  • Reactionary (Trait)
    • You gain a +2 bonus to initative checks.
  • Cliff Jumper (Trait)
    • +1 bonus on Acrobatics and Climb and Reflex saves vs falling.
  • 1st Favored enemy: Human (Ranger)
    • +2 on Bluff, Knowledge, Perception, Sense Motive and Survival
    • +2 on attack and damage rolls
    • Make untrained Knowledge checks when identifying
  • Track (Ranger)
    • +1 on survival to follow or identify tracks
  • Wild Empathy (Ranger)
    • Change attitude of animal with d20+2
  • Evasion (Monk)
    • Take no damage if you succesfully Reflex save for half damage
  • Fast Movement (Monk)
    • You gain a 10ft. Enhancement bonus to movement.
  • Maneuver Training (Monk)
    • Use your monk level in place of bab to calculated cmb.
  • Still Mind (Monk)
    • You have a +2 bonus on saving throws agains enchantments.
  • Slow Fall 20ft. (Monk)
    • When wall in arms reach: count falls as 20ft shorter
  • Ki Pool (Monk)
    • Gain a Ki Pool of 7 points

Equipment

Wat Kosten Gewicht Aantal Tan H1 Guo H2 HQ
10x Piton 1 5 1
10x shuriken 2 1 1
10x Torch 0,1 1 1
1x Nunchaku 2 2 1
20x arrows 1 3 1
2x Caltrops 2 4 1
2x Dagger 4 2 1
2x Olie 0,2 2 1
2x Sai 2 2 1
2x Wrist Sheath 2 2 1
Backpack, Empty 2 2 1
Belt of Dexterity +2 4000 1 1
Certificaat (Imperial writ) 0 0 1
Certificaat+Gouden Medaille 50 1
Crowbar 2 5 1
Everburning utility headband 111 0 1
Explorer's Outfit 10 8 1
Flint and Steel 1 - 1
Grappling Hook 1 4 1
Hammer 0,5 2 1
Handy Haversack 2000 5 1
Kompas 10 0,5 1
Mask (balaclava) 0,5 1 1
Masterwork Might +3 Composite Longbow 700 3 1
Pick-Axe 3 10 1
Potion of Cure Light Wounds 50 1
Potion of Cure Serious Wounds 750 6 1
Quarterstaff - 4 1
Ring of Sustenance 2500 0 1
Rope, Silken (100ft.) 20 10 1
Saw 0,4 2 1
Shovel 2 8 1
Signal Whistle 0,8 - 1
Waterproof Bag 0,5 0,5 1
Waterskin 1 4 1
Headband of Inspired Wisdom +4 16000 1 1
Eyes of the Eagle 2500 1
Cloak of Elvenkind 2500 1 1
Amulet of Natural Armor +2 8000 1
Bodywrap of Mighty Fists +1 4000 1
Bracers of Armor +2 4000 1 1
Gloves of Swimming and Climbing 6250 1
Ring of Protection +2 8000 1
Boots of Elvenkind 2500 1 1
Mw. Mighty +4 Composite Longbow +2 8800 3 1
Efficient Equiver 1800 2 1
Stone of Alarm 2700 2 1
Ioun: Pale Blue Rhomboid (+2 str) 8000 1
Ioun: Pink Rhomboid (+2 con) 8000 1
Ioun: Scarlet and Blue Sphere (+2 int) 8000 1
4x Floatation device 4 8 1
Bedroll 0,1 5 1
Bit & Bridle 2 1 1
Cooking Kit 1 2 1
Courtier's Outfit 30 6 1
Guqin 5 3 1
Hand Axe 6 3 1
Hourglass (1 hour) 25 1 1
Jewelry 50 0 1
Medium waterproof chest 10 50 1
Monk's Outfit 5 2 1
Paard 200 1
Saddle 10 25 1
Shaving Kit 1,5 0,5 1
Tent (Medium) 15 20 1
Bag of Holding III 7400 35 1
Horseshoes of Speed 3000 12 1
Courtier's Outfit 30 6 1
Jewelry 100 0 1
Noble's Outfit 75 10 1
Warfan 340 0 1
Circlet of Persuasion 4500 1
Headband of Alluring Charisma +2 4000 1 1
Cloak of Resistance +2 4000 1 1
Belt of Dexterity +2 4000 1 1
Ring of Sustenance 2500 1
Ring of Protection +2 8000 1
Handy Haversack 2000 5 1
Noble's Outfit 75 10 1
Noble's Outfit 75 10 1
Jewelry 500 1
Huis 2000 1
Draagstoel 200 1
Horseshoes of a Zephyr 6000 4 1
Paard 200 1
Saddle 10 25 1
Bit & Bridle 2 1 1
Masterwork Guqin 100 3 1
Courtier's Outfit (special) (Tan) 70 6 1
Jewelry (Tan) 50 1
Headband of Inspired Wisdom +2 4000 1 1

Financiën

Upkeep-like

  • 2000 lifestyle Tan Shi Zhu
  • 2000 lifestyle Guo Yan Mei
  • 1000 lifestyle bonus huishouden (servant, scribe, boekhouder, etc.)

Knowledge equivalence

Ik heb de volgende translatie van Knowledge Skills aangenomnen.

Monk:

Ranger:

Custom Feats

Ascetic Hunter

Prereqs: Improved Unarmed Strike, favored enemy

Benefit: When you use unarmed strike to deliver a stunning attack against a favored enemy, you can add one-half your favored enemy bonus on damage rolls to the DC of your stunning attempt.

If you have levels in ranger and monk, those levels stack for the purpose of determining your unarmed strike damage. For example a human 7th-level ranger/1st-level monk would deal 1d10 points of damage with her unarmed strike.

If you have levels in ranger and monk, those levels stack for the purpose of determining the size of the Ki pool.

Whenever in one of the Ranger's favored terrains, add the favored terrain bonus to the Monk's level to determine Fast Movement.

characters/tan_shi_zhu.txt · Last modified: 2014/07/06 16:20 (external edit)