The core system's concept of “high Essence” effectively means that higher Essence means more power. This creates two effects. First, with exponential power growth high Essence charms effectively become finger-snap solutions to cool stories, and secondly the world's elders are also ridiculously powerful to the point of making any other entity irrelevant the moment they interact with the world.
This proposal aims to change the way high Essence is interpreted, and outlines the implications this brings.
The core idea is as follows: an entity's Essence rating is seen as the level of insight into the world and the entity's own state of being.
Talking points:
We make a distinction between the following rough classes of Essence ratings:
Increasing and Lowering Essence: Increasing Essence remains relatively unchanged for all ratings with, for example, introspection as a common method for most Exalt types, and increasing domain relevance of influence for gods. Due to the detached nature of high Essence beings, it is sometimes necessary for an entity to lower their Essence permanently to either advance their insight through direct experience, or simply from a desire to partake of creations bounties. Lowering Essence does not cost XP.