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notes:experience_training [2017/11/18 12:20] Brend [Advanced Training] Approved and moved to book |
notes:experience_training [2018/11/16 14:13] (current) Brend |
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- | ====== Experience & Training ====== | + | ====== Experience (& Training) ====== |
This page lists a short analysis and two proposals. These proposals are listed on the same page for convenience; they can each be evaluated and accepted/rejected on their own. | This page lists a short analysis and two proposals. These proposals are listed on the same page for convenience; they can each be evaluated and accepted/rejected on their own. | ||
- | The [[#Experience Cost Review]] proposal is an attempt to fix the awkward experience cost curves of Abilities and Attributes. This proposal is largely based on new insights gained after a year a play. | + | The [[#Experience Cost Review]] proposal is an attempt to fix the awkward experience cost curves of Abilities and Attributes. This proposal is largely based on new insights gained after a year a play. -> This proposal has been accepted and is now a [[rules:experience costs|house rule]]. |
- | The [[#Advanced Training]] proposal is an attempt to add the option for characters to train specific activities, and to increase their competence in these activities. | + | The [[#Advanced Training]] proposal is an attempt to add the option for characters to train specific activities, and to increase their competence in these activities. -> This proposal has been accepted and is now part of the book as an optional rule [[book>advanced-training.html|Advanced Training]]. |
===== Experience Cost Review ===== | ===== Experience Cost Review ===== | ||
- | //See also the [[book>traits.html#experience-cost|Experience Costs]] in the book.// | + | //This proposal has been accepted and is now a [[rules:experience costs|house rule]].// |
- | > Brend's Note: I am not very happy with the below table, as something feels "off" about it. I have placed it here so we can discuss and alternative proposals can be made. | + | This proposal did not include a review of the starting requirements, but logic dictates that the old starting requirements as noted in the book are not in line with the (relatively) increased cost of low-rating dots for Attributes and Abilities. As such, new starting requirements will have to be determined at a later point in time. |
- | The following table is a proposed new experience cost table, where Abilities and Attributes have been given constant experience costs, to better match their expected value increase. As these experience costs are changed, there are some other costs that might also require changing. Traits marked with :?: are unclear on how they should be converted. Suggestions are obviously welcome. | + | The following notes are kept here for posterity: |
- | + | ||
- | ^ Trait ^ Cost ^ | + | |
- | | New Ability† | 6 | | + | |
- | | New Favoured Ability† | 5 | | + | |
- | | Ability | 5 | | + | |
- | | Favoured Ability | 4 | | + | |
- | | Specialty† | New Rating x 2 | | + | |
- | | Discipline† | 8 | | + | |
- | | Bloodline Discipline† | 7 | | + | |
- | | Attribute | 12 | | + | |
- | | Virtue :?: | Current Rating x 2 | | + | |
- | | Willpower :?: | Current Rating | | + | |
- | | New Background‡:?: | 3 | | + | |
- | | Background‡:?: | (Current Rating x 2) | | + | |
- | | Ritual†‡ | Varies | | + | |
- | + | ||
- | † These Traits usually require training and tutoring. Either for the first dot, or for subsequent increases. Consult your storyteller if necessary. | + | |
- | + | ||
- | ‡ Usually requires roleplaying | + | |
**Notes:** | **Notes:** |