Ilfreann (OLD)

Adventures of four not-adventurers.

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charsheets:kumiko_hasegawa

Character Sheet: Kumiko Hasegawa

Name Kumiko (久美子) of clan Hasegawa (長谷川)
Race Human
Gender Female
Alignment Lawful Neutral

Description

Kumiko is one of the few female members of Clan Hasegawa and other then most other members, she was born as a daughter of the clan instead of being adopted into it almost right after birth. The Hasegawa clan has been in the patronage of Daimyo .. for several generations and as such commands some measure of respect and which offers her a respectable position with a good chance of a favourable marriage arrangement.

By maintaining close relations with the Daimyo and ample prove of both their loyalty and quality of service, the Hasegawa clan has been able to accumulate a fair amount of wealth and a small estate on quiet, small slot of land, located in a rural area with trees and undergrowth in abundance. Over time it has become a most ideal place for the Ninja's of the Hasegawa clan to practice their arts and live out their lives.

Woven into the rich culture of Heisei and even more so on the estate, was the art of espionage and individual combat; known as Ninjutsu (忍術), the art of stealth, the way of invisibility. The guiding philosophy of Ninjutsu was to choose the dark, quiet and subtle method over the bold, active and forceful. In this way, the natural order of events was disturbed as little as possible. Suggestions would take the place of force, deception replaced confrontation, and the adversary was guided into unknowingly doing the ninja's bidding instead of being crushed in humiliating defeat. This psychological slant characterized Ninjutsu, and allowed the ninja to accomplish the most while expending a minimun of energy and resources and exposing himself to the least amount of danger. By its practitioners Ninjutsu was also known as 'the art of winning', the way to reach their goals.

Women as well as men were trained in the complex art of Ninjutsu. Known as Kunoichi, female ninja's would pose as dancers, entertainers or servants and were often used for observation or espionage. Many times female assassins were able to achieve their goals by means of the privacy their gender bought them and smart use of both beauty and charm to win the trust of their targets when other means of attack had proven futile.

Over time Kumiko had mastered the subtle intrigues of Ninjutsu, however most of it was done in secret, alone and at night, since both her father and grandfather didn't wish her to become a ninja, it was forbidden for her. With her position, as a daughter born to the clan, she was expected to learn parts of the Okusan tradition and behave like a proper wife, as her father and grandfather hoped to secure a good match for her as the wife of a Samurai, if their liege would allow it.

No matter how hard she tried to keep her secret however, there was one person who noticed, her mother. While her mother would not and could not openly support Kumiko, she allowed her daughter some leeway. She had come to realise that her daughter had an exceptionally sharp mind, quick to pick up knowledge and eager to learn. Over the years, partly thanks to the strict regime at estate, she was also in excellent health and physical condition. At times her mother would provide Kumiko with an opportunity to observe the others training in the yard, often with a small task as an excuse. While these moments were few and often brief, they enabled Kumiko to learn more techniques. Most of her time however, Kumiko was expected to attend her duties and what little free time she had she would spend in the gardens, either by sitting by the pond, tending to the flowers or just listening to the wind.

It was here, in the gardens whilst sitting by the pond, were she first felt a presence she could not explain, it was as if someone was looking at her and yet, when Kumiko looked around, she saw no one. As the time past the 'visits' appeared to be frequent, but only when she was out in gardens. Until one day, when she was outside the walls of the estate in the forest, as her mother would allow on rare occasions if both her father and grandfather were away, she stumbled on a sight she could not explain nor dared to disregard. It felt as if something pulled her to it.

She walked into a clearing, featuring a small lake and the trees and flowers blossomed beautifully. Even though Kumiko was sure that the clearing hadn't been there before, she had walked this path through the woods several times, she was pulled towards a shape that sat on the lakeside talking to a raven. She couldn't yet hear what they were talking about, so she walked in further. The raven was the first to notice her, and it hopped on the shoulder of the creature, it spoke: “Come child..” As she wandered closer the other creature looked upon her and said: “ Patience is a virtue, young one, and so is diligence. Yet I sense that your path is a at crossroad, like the branches of a tree.. ” The raven flew off and the site began to fade, but not before she could hear the raven whisper: “But first you must learn another lesson, do not fear the dark…” When a servant of her mother found her about an hour later, Kumiko lay beside the path under the trees, fast sleep.

A few days later, Kumiko had made up her mind and decided to leave the estate, without the permission of her grandfather and father.

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Rogue 11 Shadowdancer 3
Slot 2 Monk 14

Ability Scores

Strength 16 1) +3
Dexterity 20 2) +5
Constitution 14 3) +2
Intelligence 24 4) +7
Wisdom 23 5) +6
Charisma 17 6) +3

Gestalt punten

left to spend: 0 (8)

  • +2 wis [4]
  • +2 resistance saves [4]
  • all included in stats

Combat Abilities

Hit Points 101
Armour Class 247)
Touch Armour Class 24
Flat-Footed Armour Class 24
Initiative 9
Fortitude Save +13
Reflex Save +16 (+3 vs traps)
Will Save +17 (+2 vs Ench)
Spell Resistance 23
Base Attack Bonus +10/+5
Flurry +15/+15/+15/+10 2d6+3

Skills

Skill Bonus Ranks
Climb 20 17
Jump 35 14
Swim 3 0
Balance 15 8
Escape Artist 13 8
Hide 22 17
Move Silently 22 17
Open Lock 13 8
Ride 5 0
Sleight of Hand 14 7
Tumble 24 17
Use Rope 10 3
Appraise 7 0
Craft 7 0
Disable Device 21 14
Know. Local 16 9
Search 24 17
Heal 6 0
Listen 16 10
Prof (Spy Master) 23 17
Sense motive 23 17
Spot 16 10
Survival 6 0
Bluff 19 16
Diplomacy 7 0
Disguise 22 17
Intimidate 5 0
Perform (Dance) 8 5
Gather Information 21 14

Feats

  • Improved Initiative
  • Stunning Fist 8)
  • Dodge 9)
  • Combat Reflexes 10)
  • Mobility
  • Weapon Finesse
  • Improved Disarm 11)
  • Deflect Arrows
  • Spring Attack
  • Sidestep Charge 12)
  • Cloak Dance

Miscellaneous

Movement & Lifting

Walk 70 ft 13)
Light Load 38 lbs
Medium Load 76 lbs
Heavy Load 115 lbs
Lift 115 over head, 230 lift off ground
Drag 575 lbs

Languages

  • Gengko
  • Celestial
  • Sylvan
  • Elven
  • Draconic
  • Undercommon
  • Abyssal
  • Infernal

Special Abilities

Racial

  • 1st level bonus feat
  • +1 skillpoint per level (4 at 1st)

Nymph Lineage

  • +2 Gather Info 14)
  • Weapon finesse
  • Charisma +1
  • Speak with animals 1/Day(SP)
  • Affinity fey +2
  • Dimension Door 1/Day (SP)

Monk

  • Impr. Unarmed strike
  • Stunning Fist
  • Combat Reflexes
  • Impr. Disarm
  • Greater Flurry of Blows (Ex)
  • AC bonus (Ex)
  • Improved Evasion (Ex)
  • Still Mind (Ex)
  • Slow fall 70ft (Ex)
  • Fast Movement 40ft (Ex)
  • Ki Strike Magic/Lawful (Su)
  • Purity of Body (Ex)
  • Wholeness of Body (Su)
  • Diamond Body (Su)
  • Diamond Soul (Ex)

Rogue

  • Sneak attack +6d6
  • Trapfinding, Trapsense +3 (Ex)
  • Evasion (Ex)
  • Impr. Uncanny dodge (Ex)
  • Special ability (feat)

Shadowdancer

  • Hide in Plain Sight (Su) 15)
  • Darkvision (SU)
  • Improved Uncanny Dodge 16)
  • Shadow Illusion (SP)
  • Summon Shadow (SU)

Shadow

The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer.

Medium Undead (Incorporeal) LN
Hit Points 19 (3d12)
Armour Class 1417)
Touch Armour Class 14
Flat-Footed Armour Class 11
Initiative 2
Fortitude Save +1
Reflex Save +3
Will Save +4
Spell Resistance -
Special Qualities Darkvision (60ft)
Abilities Str Ø, Dex 14, Con Ø, Int 6, Wis 12, Cha 13
Skills Hide +8 ((+4 in shadow, -4 light), Listen +7, Search +4, Spot +7
Feats Alertness, Dodge
Base Attack Bonus +1
attack Incorporeal touch +3 melee (1d6 Str)

Rituals

FIXME

Gestalt Items

1)
11 base, +5 tome
2)
15 base, +5 tome
3)
8 base, +1 abs, +5 tome
4)
18 base, +5 tome, +1 abs
5)
15 base, +1 abs, +5 tome +2 GP
6)
11 base, +5 tome, +1 bloodline
7)
10 + 2 monk + 5 Dex + 6 Wis + 1 Dodge
8) , 10) , 11)
mb
9)
hb
12)
rb
13)
30 base + 40 monk
14)
substituted instead of diplo
15)
without the natural terrain restriction from the ranger
16)
levels stacks with Rogue
17)
10 + 2 Dex + 1 dodge + 1 Defl
charsheets/kumiko_hasegawa.txt · Last modified: 2014/09/29 12:26 by gerben