Attack Bonus: ?
Skills: ?
Feats: Power Attack, Combat Reflexes, Cleave
Special: Must be Monstrous Humanoid with a tribal background
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Sense Motive (Wis).
Skill Points: 2 + Int Modifier
Level | BAB | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Skill Focus (Intimidate) |
2nd | +2 | +3 | +0 | +3 | Bullwark of Defence |
3rd | +3 | +3 | +1 | +3 | |
4th | +4 | +4 | +1 | +4 | Deft Opportunist |
5th | +5 | +4 | +1 | +4 | Viligant Defender |
Skill Focus (Intimidate): A warchief derives his influence and sway over others through means of striking fear into his opponents and demanding respect from his followers through intimidation.
Bullwark of Defence (Ex): When you reach 2nd level, an opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain. Your reckless vigilance and intimidating demeanour forces your opponents to move with care.
Deft Opportunist: Your expertise in combat has left you prepared for the unexpected, gaining a +4 bonus on attack rolls when making attacks of opportunity
Viligant Defender (Ex): At 5th level, you stand your ground against all enemies, warding the spot where you make your stand to prevent foes from slipping past and attacking those you protect. If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your dexterity modifier.