A list of custom abilities for approval:
The character has a +2 bonus to diplomacy when interacting with those who consider themselves nobility (by their own definition).
Original: http://campaigns.13w.nl/ilfreann-old/playground:meditatiepuzzel
Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus)?
Decision: 0.5 gestalt punt
Bestowed by Beliria, this power allows the character to better influence noblewomen. The character gains a +2 diplomacy bonus against unmarried nobelwomen. There might be undocumented side-effects to this power. (Lilima)
Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus with a drawback)?
Decision: 0.5 gestalt punt
Due to manipulation by the Goddess Beliria, which was done in retaliation for Wendele manipulating her in a somewhat comparable manner, Wendele is completely incapable of telling anything that isn't the absolute truth. She cannot deliberately speak lies, including bluffing – not even to distract, nor can she state half-truths, use double meanings to say something different than is implied, exaggerating or telling white lies. Besides this she cannot use word tricks to cover her trail like saying “I cannot say …” followed by the lie in an attempt to get around the limitations.
The effect does not limit itself to speaking, but goes for all forms of communication, including telepathy, body language, pointing, writing, sign language, flags, signals and whatever other method of communication she might use.
The effect is not merely that Wendele is unwilling to lie – it is that she is physically incapable of doing so. Whenever she attempts to bend the truth, omit the truth or lie, instead the whole truth comes out, in its completeness. This is involuntarily and it is not something she is able to control. Moreover this is quite an unpleasant experience so it will quickly train Wendele to stay away from lies.
Others can lie on her behalf without difficulty, but if Wendele, though some complicated surrounding, asks them to do so, there might be divine consequences.
Original: http://campaigns.13w.nl/ilfreann-old/ooc:wendele:curse
Bestowed by Mortaebius, this power lets a character see the energy flows that go into magic spells of all kinds (divine, arcane, psionic). It also lets you see the spell matrices that manipulate these energies.
This does not magically grant knowledge of how these energy flows work, but seeing the energy makes it easier to identify what it will do. The knowledge that it does grant makes it easier to recognize and use spells. This grants a +2 bonus to spellcraft.
Decision: 1 gestalt punt