Ilfreann: The Heisei Empire

Adventures of four not-adventurers.

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notes:gestalt

Gestalt

Characters can spend gestalt points to boost various stats in lue of magic items.

Gestalt points are per character, meaning that they are not transferable, and that cohorts have their own pools.

Armour Enhancement

An enhancement bonus can be applied to an armour or an outfit. In this case, the Gestalt Point power is infused within the armour itself. It is effective only when the armour is worn and when the bonus of the armour applies - as such, it does not work against touch attacks, but does function when the wearer is caught flat-footed.

Boost Cost
+1 1 Gestalt Point
+2 4 Gestalt Point
+3 9 Gestalt Point
+4 16 Gestalt Point
+5 25 Gestalt Point
+6 36 Gestalt Points 1)
+7 49 Gestalt Points 2)
+8 64 Gestalt Points 3)

Weapon Enhancement

An enhancement bonus can be applied to a weapon. In this case, the Gestalt Point power is infused within the weapon itself. It is effective only when the weapon is used, and is applied to both attack and damage. To apply this bonus to more than one weapon, or to more than one end of a double weapon, the bonus must be bought seperately

Boost Cost
+1 2 Gestalt Point
+2 8 Gestalt Point
+3 18 Gestalt Point
+4 32 Gestalt Point
+5 50 Gestalt Point

Save Bonus

An resistance bonus can be applied to saves. The bonus is not related to an object, but applies at all times to all saves as an inherent property of the character.

Boost Cost
+1 1 Gestalt Point
+2 4 Gestalt Point
+3 9 Gestalt Point
+4 16 Gestalt Point
+5 25 Gestalt Point

Armour Class Bonus

A deflection bonus can be applied to armour class. The bonus is not related to an object, but applies at all times to all attacks as an inherent property of the character.

Boost Cost
+1 2 Gestalt Point
+2 8 Gestalt Point
+3 18 Gestalt Point
+4 32 Gestalt Point
+5 50 Gestalt Point

Physical Ability Bonus

An enhancement bonus is applied to physical abilities (Strength, Dexterity, Constitution). The bonus is not related to an object, but applies at all times to all uses of the ability as an inherent property of the character. You may have only one option from this list.

Boost Cost
+2 Strength 4 Gestalt Point
+2 Dexterity 4 Gestalt Point
+2 Constitution 4 Gestalt Point
+2 Strength, +2 Dexterity 10 Gestalt Point
+2 Strength, +2 Constitution 10 Gestalt Point
+2 Dexterity, +2 Constitution 10 Gestalt Point
+2 Strength, +2 Dexterity, +2 Constitution 16 Gestalt Point
+4 Strength 16 Gestalt Point
+4 Dexterity 16 Gestalt Point
+4 Constitution 16 Gestalt Point
+4 Strength, +4 Dexterity 40 Gestalt Point
+4 Strength, +4 Constitution 40 Gestalt Point
+4 Dexterity, +4 Constitution 40 Gestalt Point
+4 Strength, +4 Dexterity, +4 Constitution 64 Gestalt Point
+6 Strength 36 Gestalt Point
+6 Dexterity 36 Gestalt Point
+6 Constitution 36 Gestalt Point
+6 Strength, +6 Dexterity 90 Gestalt Point
+6 Strength, +6 Constitution 90 Gestalt Point
+6 Dexterity, +6 Constitution 90 Gestalt Point
+6 Strength, +6 Dexterity, +6 Constitution 144 Gestalt Point

Mental Ability Bonus

A enhancement bonus is applied to physical abilities (Intelligence, Wisdom, Charisma). The bonus is not related to an object, but applies at all times to all uses of the ability as an inherent property of the character. You may have only one option from this list.

Any mental ability bonus related to intelligence grants one skill associated with it per +2 bonus of intelligence it grants. The mental ability boost grants a number of skill ranks in those skills equal to the characters total Hit Dice. These ranks do not stack with the ranks a creature already possesses. The character can choose the skills when selecting the ability.

See also Headband of Vast Intelligence, Core Rules p. 518

Boost Cost
+2 Intelligence 4 Gestalt Point
+2 Wisdom 4 Gestalt Point
+2 Charisma 4 Gestalt Point
+2 Intelligence, +2 Wisdom 10 Gestalt Point
+2 Intelligence, +2 Charisma 10 Gestalt Point
+2 Wisdom, +2 Charisma 10 Gestalt Point
+2 Intelligence, +2 Wisdom, +2 Charisma 16 Gestalt Point
+4 Intelligence 16 Gestalt Point
+4 Wisdom 16 Gestalt Point
+4 Charisma 16 Gestalt Point
+4 Intelligence, +4 Wisdom 40 Gestalt Point
+4 Intelligence, +4 Charisma 40 Gestalt Point
+4 Wisdom, +4 Charisma 40 Gestalt Point
+4 Intelligence, +4 Wisdom, +4 Charisma 64 Gestalt Point
+6 Intelligence 36 Gestalt Point
+6 Wisdom 36 Gestalt Point
+6 Charisma 36 Gestalt Point
+6 Intelligence, +6 Wisdom 90 Gestalt Point
+6 Intelligence, +6 Charisma 90 Gestalt Point
+6 Wisdom, +6 Charisma 90 Gestalt Point
+6 Intelligence, +6 Wisdom, +6 Charisma 144 Gestalt Point

Gestalt Skill

There are some specific Gestalt Skills. Gestalt Skills function similar to regular skills, but always require training for each point gained. There may be other special requirements to take them.

Gestalt Skills are not linked to a specific ability score, but instead may be combined with different ability scores depending on circumstances. Ask your DM each roll.

The following Gestalt Skills exist

Rank Cost 4)
1 1 Gestalt Point (1)
2 1 Gestalt Point (2)
3 1 Gestalt Point (3)
4 2 Gestalt Point (5)
5 2 Gestalt Point (7)
6 2 Gestalt Point (9)
7 3 Gestalt Point (12)
8 3 Gestalt Point (15)
9 3 Gestalt Point (18)
10 4 Gestalt Point (22)
11 4 Gestalt Point (26)
12 4 Gestalt Point (30)
13 5 Gestalt Point (35)
14 5 Gestalt Point (40)
15 5 Gestalt Point (45)
16 6 Gestalt Point (51)
17 6 Gestalt Point (57)
18 6 Gestalt Point (63)
19 7 Gestalt Point (70)
20 7 Gestalt Point (77)

Special

Various special powers can be purchased using Gestalt Points. These powers are unique to a character and have no set cost or effect. Check with your DM for details.

1) , 2) , 3)
Applies only to clothing, as Bracers of Armour
4)
This is the cost for each specific rank. In brackets is the total cost of all ranks purchased far
notes/gestalt.txt · Last modified: 2017/10/18 19:09 by Brend