Ilfreann: The Heisei Empire

Adventures of four not-adventurers.

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sheets:dae_run_tallhoof

Character Sheet: Dae'run Tallhoof

Name Dae'run Tallhoof
Race Minotaur
Gender Male
Alignment Honourable True Neutral
XP 86 150 / 115 000

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Druid 8
Slot 2 Barbarian 8

Ability Scores

Strength 211) +5
Dexterity 162) +3
Constitution 153) +2
Intelligence 104) +0
Wisdom 185) +4
Charisma 106) +0

Gestalt punten

left to spend: 0 (25)

  • +1 AC (2)
  • +1 Saves (1)
  • +2 Str, +2 Dex (10)
  • +2 int (craft(cermet)), +2 Wis (10)
  • reserved +1 weapon (2)

Hero Points

Maximum 6
Current 3

Combat Abilities

Hit Points 85
Armour Class 20 7)
Flat-Footed Armour Class 20 8)
Touch Armour Class 149)
Initiative +2
Fortitude Save +9
Reflex Save +6
Will Save +11
Base Attack Bonus +8/+3
Large MW Greataxe +13/+8 3d6 + 7 20/x3
Large MW Greataxe (+P) +10/+5 3d6 + 16 20/x3
Large MW Composite Bow (mighty 4) +11/+6 2d6 + 4 20/x3
Large Crystal Greatsword (Sygill) +13/+8 2d12 + 7 (19-20)/x2
Gîl-en-Tâurë +13/+8 1d8 + 7 20/x2
CMB +14 10)
CMD 29 11)

Rage Stats

Hit Points 10112)
Armour Class 1813)
Flat-Footed Armour Class 1814)
Touch Armour Class 1215)
Initiative +2
Fortitude Save +9
Reflex Save +6
Will Save +13
Strength 2516)) +7
Dexterity 1617) +3
Constitution 1918) +4
Intelligence 819) -1
Wisdom 1820) +4
Charisma 1021) +0
Base Attack Bonus +8/+3
Large MW Greataxe +15/+10 3d6 + 10 20/x3
Large MW Greataxe (+P) +12/+8 3d6 + 19 20/x3
CMB +16 22)
CMD 31 23)

Skills

Skill Bonus Ranks
Acrobatics 41
Acrobatics (jump) 81
Appraise 00
Bluff 00
Climb 61
Craft(cermet) 7 (11)24)8
Diplomacy00
Disable Device 00
Disguise00
Escape Artist 00
Fly 00
Handle Animal41
Heal 92
Intimidate41
Knowlegde (Nature) 138
Knowlegde (Geography)41
Linguistics 22
Perception 158
Perform 00
Profession 40
Ride 00
Sense Motive 40
Sleight of Hand 00
Spellcraft 52
Stealth 00
Survival 156
Swim 20
Use Magic Device 00

see here for a variety of Dae'run Wildshape Forms with stats

Feats

  • Power Attack
  • Dodge
  • Natural Spell
  • Combat Reflexes
  • Cleave (Lady of Pain)
  • Craft Gestalt items (Bell-quest)

Miscellaneous

Movement & Lifting

Walk 30 ft 25) Rage
Light Load 306 lbs 512 lbs
Medium Load 612 lbs 1036 lbs
Heavy Load 920 lbs 1600 lbs
Lift 920 over head, 1840 lift off ground 1600 over head, 3200 lift off ground
Drag 4600 lbs 8000 lbs

Languages

  • Sylvan
  • Druidic
  • Genko
  • Elven
  • [open slot]

Special Abilities

Racial

  • +2 str,
  • Large , Space/Reach 10ft/10ft
  • Darkvision 60ft

Druid

  • Nature Sense (Ex)
  • Wild Empathy (Ex)
  • Woodland Stride (Ex)
  • Trackless Step (Ex)
  • Natural Bond (Earth)
    • Resist Acid 10 (Ex)
  • Resist Nature's Lure (Ex)
  • Wild Shape (SU, 3/Day)
    • Huge to Diminutive Animal, beast shape III
    • Medium Elemental, elemental body II
    • Medium or Small Plant creature, plant shape I

Barbarian

  • Fast Movement (Ex)
  • Rage (Ex)
  • Rage Powers:
    • Guarded Stance 26)
    • Rolling Dodge 27)
    • Renewed Vigor 28)
    • Internal Fortitude 29)
  • Impr. Uncanny dodge (Ex)
  • Trap Sense +2 (Ex)
  • Damage Reduction 1/-

Spellcasting

Source Caster Level max. Spell Level DC
Divine (Druid) 8 (per day 4,5,4,4,3 (ex. domain)) 4 14+

Spell list

Dae'run Normal list

0th (4): Create Water, Detect Magic, Detect Poison, Resistance
1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements  + [D] Magic Stone
2nd (4): Resist Energy, Woodshape, Barkskin (2x)   + [D] Soften earth and stone
3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x)  + [D] Stone shape
4th (3): Dispell Magic (2x) + Air Walk + [D] Spike Stones

Dae'run Combat list

0th (4): Resistance , Detect Magic, Create Water, Detect Poison
1th (5): Cure light wounds (3x), Faerie fire, Entangle   + [D] Magic Stone
2nd (4): Resist Energy (2x), Barkskin (2x)  + [D] Soften earth and stone
3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
4th (3): Flame Strike (2x), Dispell Magic  + [D] Spike Stones

Special

  • Acid Dart(Sp) (5/Day)
  • 10 Acid Resistance (Ex)
  • Earth's Communion(Sp) (1/Day)
  • Whispers of the Forest(SU)

Gestalt Items

Social Circle

  • Wendele
  • Yugere
  • Kukichi
  • Lelima
  • Kumiko
1)
16 base, 2 racial, 2 gestalt, 1 abs
2)
16 base, 2 gestalt
3)
15 base
4)
8 base, 2 gestalt
5)
15 base, 1 abs, gestalt
6) , 21)
10 base
7)
10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large
8)
10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large
9)
10 base, 1 gestalt, 3 dex, 1 dodge,-1 large
10)
8+5+1
11)
10+8+5+3+1+1+1
12)
85+16
13) , 14)
10 base, 1 gestalt, 6 armor, 3 dex, 1 dodge, -1 large, -2 rage
15)
10 base, 1 gestalt, 3 dex, 1 dodge, -1 large, -2 rage
16)
16 base, 2 racial, 2 gestalt, 1 abs, 4 morale (rage
17)
14 base, 2 gestalt
18)
15 base, + 4 morale (rage)
19)
8 base
20)
15 base, 1 abs, 2 gestalt
22)
8+7+1
23)
10+8+7+3+1+1+1
24)
note: current knowledge is not yet sufficient for the full benefit of full ranks
25)
30 base, -10 med. armor, 10 barbarian
26)
+2 dodge to AC against Melee, move action, con rounds
27)
+2 dodge to AC against Ranged, move action, con rounds
28)
heal 2d8 + con while raging, standard action, 1/day
29)
while raging, immunity to sickened and nauseated
sheets/dae_run_tallhoof.txt · Last modified: 2018/06/20 21:34 by gerben