Character Sheet: Hanamiya An-Yeri
Name | Hanamiya An-Yeri |
Race | Drow |
Gender | Female |
Alignment | Tainted Chaotic Neutral |
Classes and Level
Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.
Slot 1 | Ranger 6 |
Slot 2 | Sorcerer 6 |
Ability Scores
Strength | 121) | +1 |
Dexterity | 202) | +5 |
Constitution | 103) | +0 |
Intelligence | 124) | +1 |
Wisdom | 145) | +2 |
Charisma | 176) | +3 |
Gestalt punten
Combat Abilities
Hit Points | 46 |
Armour Class | 17 7); with Mage Armor 21 8) |
Flat-Footed Armour Class | 11 9); with Mage Armor 15 10) |
Touch Armour Class | 17 11) |
|
Initiative | +9 (+2 in Abyss) |
Fortitude Save | +6 |
Reflex Save | +11 |
Will Save | +8 (+2 vs Ench) |
|
Base Attack Bonus | +6 / +1 |
MW Longsword | +8 / +3 » 1d8+1 19-20/x2 |
+1 Comp. Longbow (mighty+1) | +12 / +7 » 1d8+2 20/x3 |
Rapid Shot | +10 / +10 / +5 » 1d8+1 20/x3 |
|
Favored Enemy (Outsiders (Evil)) |
+1 Comp. Longbow (mighty+1) | +16 / +11 » 1d8+6 20/x3 |
Rapid Shot | +14 / +14 / +9 » 1d8+5 20/x3 |
|
Favored Enemy (Humanoid (Elf)) |
+1 Comp. Longbow (mighty+1) | +14 / +9 » 1d8+4 20/x3 |
Rapid Shot | +12 / +12 / +7 » 1d8+3 20/x3 |
|
CMB | +7 12) |
CMD | 23 13) |
Skills
Legend: † is favoured enemy-affected, ≡ is favoured terrain-affected.
Skill | Bonus | Ranks |
Acrobatics | 5 | 0 |
Acrobatics (jump) | 5 | 0 |
Appraise | 0 | 0 |
Bluff † | 7 † | 1 |
Climb | 2 | 1 |
Craft() | 0 | 0 |
Diplomacy | 5 | 2 |
Disable Device | 5 | 0 |
Disguise | 3 | 0 |
Escape Artist | 5 | 0 |
Fly | 5 | 0 |
Handle Animal | 7 | 1 |
Heal | 6 | 1 |
Intimidate | 3 | 0 |
Knowlegde (Nature) † | 5 † | 1 |
Knowlegde (Geography) †≡ | 10 †≡ | 6 |
Knowlegde (the Planes) † | 7 † | 6 |
Knowlegde (Dungeoneering) † | 5 † | 1 |
Knowlegde (Arcana) † | 8 † | 4 |
Linguistics | 2 | 1 |
Perception †≡ | 13 †≡ | 6 |
Perform | 3 | 0 |
Profession | 2 | 0 |
Ride | 5 | 0 |
Sense Motive † | 2 † | 0 |
Sleight of Hand | 5 | 0 |
Spellcraft | 10 | 6 |
Stealth ≡ | 14 ≡ | 6 |
Survival †≡ | 11 †≡; when tracking 14 | 6 |
Swim | 2 | 0 |
Use Magic Device | 3 | 0 |
Feats
* Many Shot(level 7th)
* Mobility (sorc. bloodline 7th)
* Favored Defense ?(APG), Deadly Aim?(level 9th)
* Improved Precise shot (ranger combat style 10th)
* (level 11th)
* (level 13th)
* Lightning Reflexes (sorc. bloodline 13th)
Miscellaneous
Movement & Lifting
Walk | 30 ft |
Light Load | 43 lbs |
Medium Load | 86 lbs |
Heavy Load | 130 lbs |
Lift | 130 over head, 260 lift off ground |
Drag | 650 lbs |
Languages
Undercommon
Genko
Abyssal
Special Abilities
Drow
Darkvision 120ft
Keen Senses (Ex)
Drow immunities
-
Spell-like abilities, see below
Poison-use; Drow are skilled in the use of poison and never risk accidentally poisoning themselves
Light blindness; Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area
Ranger
Track (Ex)
Wild Empathy (Ex)
Endurance (Ex)
Companion's Bond (Ex)
Favored Enemy (Ex) [†]
+4 Outsiders (Evil)
+2 Humanoid (Elf)
He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Favored Terrain (Ex) [≡]
+2 Planes (Abyss)
The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Combat Style (Archery)
Sorcerer
Eschew Materials (Ex)
Fey Bloodline
Spellcasting
Spell list
Sorcerer's known list
0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
1th (4+1): Shield, Mage Armor, Web, Shocking Grasp, Entangle
2nd (2+1): Spider Climb, Resist Energy, Hideous Laughter
3rd (1): Fireball
Ranger list
1th (2): Endure Elements, Pass without Trace
Special
A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.
Gestalt Items