Ilfreann: The Heisei Empire

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sheets:hanamiya_an_yeri

Character Sheet: Hanamiya An-Yeri

Name Hanamiya An-Yeri
Race Drow
Gender Female
Alignment Tainted Chaotic Neutral

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Ranger 6
Slot 2 Sorcerer 6

Ability Scores

Strength 121) +1
Dexterity 202) +5
Constitution 103) +0
Intelligence 124) +1
Wisdom 145) +2
Charisma 176) +3

Gestalt punten

left to spend: 0 (12)

  • +2 Dex (4)
  • +2 Int (knowledge (the planes)) (4)
  • +1 Saves (1)
  • +1 AC (1)

Combat Abilities

Hit Points 46
Armour Class 17 7); with Mage Armor 21 8)
Flat-Footed Armour Class 11 9); with Mage Armor 15 10)
Touch Armour Class 17 11)
Initiative +9 (+2 in Abyss)
Fortitude Save +6
Reflex Save +11
Will Save +8 (+2 vs Ench)
Base Attack Bonus +6 / +1
MW Longsword +8 / +3 » 1d8+1 19-20/x2
+1 Comp. Longbow (mighty+1) +12 / +7 » 1d8+2 20/x3
Rapid Shot +10 / +10 / +5 » 1d8+1 20/x3
Favored Enemy (Outsiders (Evil))
+1 Comp. Longbow (mighty+1) +16 / +11 » 1d8+6 20/x3
Rapid Shot +14 / +14 / +9 » 1d8+5 20/x3
Favored Enemy (Humanoid (Elf))
+1 Comp. Longbow (mighty+1) +14 / +9 » 1d8+4 20/x3
Rapid Shot +12 / +12 / +7 » 1d8+3 20/x3
CMB +7 12)
CMD 23 13)

Skills

Legend: † is favoured enemy-affected, ≡ is favoured terrain-affected.

Skill Bonus Ranks
Acrobatics 5 0
Acrobatics (jump) 5 0
Appraise 0 0
Bluff † 7 † 1
Climb 2 1
Craft() 0 0
Diplomacy 5 2
Disable Device 5 0
Disguise 3 0
Escape Artist 5 0
Fly 5 0
Handle Animal 7 1
Heal 6 1
Intimidate 3 0
Knowlegde (Nature) † 5 † 1
Knowlegde (Geography) †≡ 10 †≡ 6
Knowlegde (the Planes) † 7 † 6
Knowlegde (Dungeoneering) † 5 † 1
Knowlegde (Arcana) † 8 † 4
Linguistics 2 1
Perception †≡ 13 †≡ 6
Perform 3 0
Profession 2 0
Ride 5 0
Sense Motive † 2 † 0
Sleight of Hand 5 0
Spellcraft 10 6
Stealth ≡ 14 ≡ 6
Survival †≡ 11 †≡; when tracking 146
Swim 2 0
Use Magic Device 3 0

Feats

  • Eschew Materials
  • Weapon Focus (Comp. Longbow)
  • Precise Shot
  • Dodge
  • Endurance
  • Improved Initiative
  • Rapid Shot

* Many Shot(level 7th) * Mobility (sorc. bloodline 7th) * Favored Defense ?(APG), Deadly Aim?(level 9th) * Improved Precise shot (ranger combat style 10th) * (level 11th) * (level 13th) * Lightning Reflexes (sorc. bloodline 13th)

Miscellaneous

Movement & Lifting

Walk 30 ft
Light Load 43 lbs
Medium Load 86 lbs
Heavy Load 130 lbs
Lift 130 over head, 260 lift off ground
Drag 650 lbs

Languages

  • Undercommon
  • Genko
  • Abyssal

Special Abilities

Drow

  • Darkvision 120ft
  • Keen Senses (Ex)
  • Drow immunities
  • Spell Resistance 1214)
  • Spell-like abilities, see below
  • Poison-use; Drow are skilled in the use of poison and never risk accidentally poisoning themselves
  • Light blindness; Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area

Ranger

  • Track (Ex)
  • Wild Empathy (Ex)
  • Endurance (Ex)
  • Companion's Bond (Ex)
    • This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.
  • Favored Enemy (Ex) [†]
    • +4 Outsiders (Evil)
    • +2 Humanoid (Elf)
      • He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
  • Favored Terrain (Ex) [≡]
    • +2 Planes (Abyss)
      • The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
  • Combat Style (Archery)
    • Precise Shot
    • Rapid Shot

Sorcerer

  • Eschew Materials (Ex)
  • Fey Bloodline
    • Bloodline Arcane: +2 DC compulsion subschool spells
    • Laughing Touch (Sp)
    • Woodland Stride (Ex)

Spellcasting

Source Caster Level max. Spell Level DC
Arcane (Sorcerer) 7 (per day 7,6,4) 3 13+
Divine (Ranger) 4 (per day 2 ) 1 12+

Spell list

Sorcerer's known list

0th (7): Detect Magic, Detect Poison, Arcane Mark, Message, Dancing Lights, Light
1th (4+1): Shield, Mage Armor, Web, Shocking Grasp, Entangle
2nd (2+1): Spider Climb, Resist Energy, Hideous Laughter
3rd (1): Fireball

Ranger list

1th (2): Endure Elements, Pass without Trace

Special

  • A drow can cast dancing lights, darkness, and faerie fire, each once per day, using character level as CL.

Gestalt Items

Empty

1)
12 base
2)
16 base, 2 racial, 2 gestalt
3)
12 base, -2 racial
4)
9 base, 1 abs, 2 gestalt
5)
14 base
6)
15 base, 2 racial
7) , 11)
10 base, 5 dex, 1 dodge, 1 deflection
8)
10 base, 4 Mage Armor, 5 dex, 1 dodge, 1 deflection
9)
10 base, 1 deflection
10)
10 base, 4 Mage Armor, 1 deflection
12)
6 bab + 1 strength
13)
10 base + 7 CMB + 5 dex + 1 dodge
14)
6 base + 6 class level
sheets/hanamiya_an_yeri.txt · Last modified: 2018/05/14 19:07 by gerben