Rules
This namespace contains the used rules for the Meruvian Dream campaign.
Character Creation
XP Costs
Character Story
Please draft a short background story containing at least the following elements:
Early life (parents, education, optional training or jobs, etc.)
Exaltation (when, where, how, why, etc.)
Family/Relations ( married/partner/boy-/girlfriend, children, parents, siblings, etc.)
Contacts (work related, social contacts, etc.)
Preferences with regard to Solar/Lunar mate
[if you were not born with Meruvian nationality] How you got your citizenship
Note that “don't know” and “don't care” are both valid states for most parts of character story.
Change to the Core System
-
-
-
-
Added Hacking as a Twilight Ability
Judge's Ear Technique is removed
There are no xp bonuses for flaws
Source Material
We use Exalted Second Edition with 2.5 errata
The Shards of the Exalted Dream, p130 and further, as base for rules changes to switch to a modern setting
Languages
Old Realm: Extremely obscure, actively suppressed by the Immaculate Church
High Realm: The language of Meruvia, and lingua franca of the civilized world (compare American English)
Tengese: The language of An-Teng, and the second lingua france of the civilized world (compare Mandarin)
Low Realm: dead language, sometimes used as slang and on the street (compare Latin thought for the plebs)
Directional languages are still practiced, though Meruvia speaks High Realm exclusively
Guild Cant is dead and unpracticed
Riverspeak is still used by some groups, mostly nomads
Lunar House Rules
Altered Backgrounds