Ilfreann (OLD)

Adventures of four not-adventurers.

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charsheets:wendele:arcane_list

Wendele's Mage Spells

Level 0

done: assassin, bard, wizard

  • Acid Splash: Orb deals 1d3 acid damage.
  • Arcane Mark: Inscribes a personal rune (visible or invisible).
  • Dancing Lights: Creates torches or other lights.
  • Daze: Humanoid creature of 4 HD or less loses next action.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or small object.
  • Disrupt Undead: Deals 1d6 damage to one undead.
  • Flare: Dazzles one creature (-1 on attack rolls).
  • Ghost Sound: Figment sounds.
  • Know Direction: You discern north.
  • Light: Object shines like a torch.
  • Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.
  • Prestidigitation: Performs minor tricks.
  • Ray of Frost: Ray deals 1d3 cold damage.
  • Read Magic: Read scrolls and spellbooks.
  • Resistance: Subject gains +1 on saving throws.
  • Summon Instrument: Summons one instrument of the caster’s choice.
  • Touch of Fatigue: Touch attack fatigues target.

Level 1

done: assassin, bard, wizard

  • Alarm: Wards an area for 2 hours/level.
  • Animate Rope: Makes a rope move at your command.
  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Charm Person: Makes one person your friend.
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
  • Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
  • Comprehend Languages: You understand all spoken and written languages.
  • Confusion, Lesser: One creature is confused for 1 round.
  • Detect Secret Doors: Reveals hidden doors within 60 ft.
  • Detect Undead: Reveals undead within 60 ft.
  • Disguise Self: Changes your appearance.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Enlarge Person: Humanoid creature doubles in size.
  • Erase: Mundane or magical writing vanishes.
  • Expeditious Retreat: Your speed increases by 30 ft.
  • Feather Fall: Objects or creatures fall slowly.
  • Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
  • Grease: Makes 10-ft. square or one object slippery.
  • Hold Portal: Holds door shut.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Identify M: Determines properties of magic item.
  • Jump: Subject gets bonus on Jump checks.
  • Mage Armor: Gives subject +4 armor bonus.
  • Magic Aura: Alters object’s magic aura.
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Magic Weapon: Weapon gains +1 bonus.
  • Mount: Summons riding horse for 2 hours/level.
  • Obscuring Mist: Fog surrounds you.
  • Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
  • Reduce Person: Humanoid creature halves in size.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Shield: Invisible disc gives +4 to AC, blocks magic missiles.
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
  • Silent Image: Creates minor illusion of your design.
  • Sleep: Puts 4 HD of creatures into magical slumber.
  • Summon Monster I: Calls extraplanar creature to fight for you.
  • True Strike: +20 on your next attack roll.
  • Undetectable Alignment: Conceals alignment for 24 hours.
  • Unseen Servant: Invisible force obeys your commands.
  • Ventriloquism: Throws voice for 1 min./level.
Impossible
  • Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Level 2

done: bard, wizard

  • Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
  • Alter Self: Assume form of a similar creature.
  • Animal Messenger: Sends a Tiny animal to a specific place.
  • Animal Trance: Fascinates 2d6 HD of animals.
  • Arcane Lock: Magically locks a portal or chest.
  • Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
  • Blur: Attacks miss subject 20% of the time.
  • Bull’s Strength: Subject gains +4 to Str for 1 min./level.
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
  • Command Undead: Undead creature obeys your commands.
  • Continual Flame: Makes a permanent, heatless torch.
  • Darkvision: See 60 ft. in total darkness.
  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Delay Poison: Stops poison from harming subject for 1 hour/ level.
  • Detect Thoughts: Allows “listening” to surface thoughts.
  • Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Fog Cloud: Fog obscures vision.
  • Fox’s Cunning: Subject gains +4 Int for 1 min./level.
  • Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Gust of Wind: Blows away or knocks down smaller creatures.
  • Hideous Laughter: Subject loses actions for 1 round/level.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Knock: Opens locked or magically sealed door.
  • Levitate: Subject moves up and down at your direction.
  • Locate Object: Senses direction toward object (specific or type).
  • Magic Mouth: Speaks once when triggered.
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • Obscure Object: Masks object against scrying.
  • Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
  • ASSASSIN Pass without Trace: One subject/level leaves no tracks.
  • Phantom Trap: Makes item seem trapped.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
  • Rope Trick: As many as eight creatures hide in extradimensional space.
  • Scare: Panics creatures of less than 6 HD.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
  • See Invisibility: Reveals invisible creatures or objects.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Silence: Negates sound in 20-ft. radius.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
  • Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
  • Spider Climb: Grants ability to walk on walls and ceilings.
  • Summon Monster II: Calls extraplanar creature to fight for you.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs.
  • Whispering Wind: Sends a short message 1 mile/level.

TODO

  • Blindness/Deafness: Makes subject blinded or deafened.
  • Darkness: 20-ft. radius of supernatural shadow.
Impossible
  • Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Level 3

done: [bard, wizard]

  • Arcane Sight: Magical auras become visible to you.
  • Blink: You randomly vanish and reappear for 1 round/level.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Daylight: 60-ft. radius of bright light.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Dispel Magic: Cancels magical spells and effects.
  • Explosive Runes: Deals 6d6 damage when read.
  • Flame Arrow: Arrows deal +1d6 fire damage.
  • Fly: Subject flies at speed of 60 ft.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Gentle Repose: Preserves one corpse.
  • Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
  • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
  • Halt Undead: Immobilizes undead for 1 round/level.
  • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  • Illusory Script: Only intended reader can decipher.
  • Invisibility Sphere: Makes everyone within 10 ft. invisible.
  • Keen Edge: Doubles normal weapon’s threat range.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
  • Magic Weapon, Greater: +1/four levels (max +5).
  • Major Image: As silent image, plus sound, smell and thermal effects.
  • Phantom Steed: Magic horse appears for 1 hour/level.
  • Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
  • Ray of Exhaustion: Ray makes subject exhausted.
  • Sculpt Sound: Creates new sounds or changes existing ones.
  • Secret Page: Changes one page to hide its real content.
  • Sepia Snake Sigil: Creates text symbol that immobilizes reader.
  • Shrink Item: Object shrinks to one-sixteenth size.
  • Sleet Storm: Hampers vision and movement.
  • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
  • Speak with Animals: You can communicate with animals.
  • Stinking Cloud: Nauseating vapors, 1 round/level.
  • Suggestion: Compels subject to follow stated course of action.
  • Summon Monster III: Calls extraplanar creature to fight for you.
  • Tiny Hut: Creates shelter for ten creatures.
  • Tongues: Speak any language.
  • Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

TODO

Not Tried

  • Water Breathing: Subjects can breathe underwater.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

Failed

  • Displacement: Attacks miss subject 50%.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Nondetection: Hides subject from divination, scrying.
  • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Assassin

  • ASSASSIN Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Impossible
  • Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Level 4

NOTE: All need still be transcribed in spell matrix which doesn't exist yet

done: bard, wizard

  • Animate Dead: Creates undead skeletons and zombies.
  • Arcane Eye: Invisible floating eye moves 30 ft./round.
  • Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  • Black Tentacles: Tentacles grapple all within 20 ft. spread.
  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: Subjects behave oddly for 1 round/level.
  • Contagion: Infects subject with chosen disease.
  • Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
  • Detect Scrying: Alerts you of magical eavesdropping.
  • Dimension Door: Teleports you short distance.
  • Dimensional Anchor: Bars extradimensional movement.
  • Enervation: Subject gains 1d4 negative levels.
  • Enlarge Person, Mass: Enlarges several creatures.
  • Fear: Subjects within cone flee for 1 round/level.
  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Fire Trap: Opened object deals 1d4 damage +1/level.
  • Freedom of Movement: Subject moves normally despite impediments.
  • Geas, Lesser: Commands subject of 7 HD or less.
  • Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
  • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
  • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  • Locate Creature: Indicates direction to familiar creature.
  • Minor Creation: Creates one cloth or wood object.
  • Mnemonic Enhancer: Wizard only. Prepares extra spells or retains one just cast.
  • Modify Memory: Changes 5 minutes of subject’s memories.
  • Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
  • Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
  • Polymorph: Gives one willing subject a new form.
  • Rainbow Pattern: Lights fascinate 24 HD of creatures.
  • Reduce Person, Mass: Reduces several creatures.
  • Remove Curse: Frees object or person from curse.
  • Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
  • Resilient Sphere: Force globe protects but traps one subject.
  • Scrying: Spies on subject from a distance.
  • Secure Shelter: Creates sturdy cottage.
  • Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Speak with Plants: You can talk to normal plants and plant creatures.
  • Solid Fog: Blocks vision and slows movement.
  • Stone Shape: Sculpts stone into any shape.
  • Stoneskin: Ignore 10 points of damage per attack.
  • Summon Monster IV: Calls extraplanar creature to fight for you.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
  • Zone of Silence: Keeps eavesdroppers from overhearing conversations.

TODO

Assassin

  • ASSASSIN Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Impossible
  • Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
charsheets/wendele/arcane_list.txt · Last modified: 2014/07/06 16:25 (external edit)