Ilfreann (OLD)

Adventures of four not-adventurers.

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charsheets:wendele:psionic_list

Wendele's Scion Powers

Level 1

done: discipline, psion, psychic warrior

  • Astral Construct A: Creates astral construct to fight for you.
  • Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
  • Attraction A: Subject has an attraction you specify.
  • Bite of the Wolf: Gain bite attack for 1d8 damage.
  • Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets.
  • Burst: Gain +10 ft. to speed this round.
  • Call to Mind: Gain additional Knowledge check with +4 competence bonus.
  • Call Weaponry A: Create temporary weapon.
  • Catfall A: Instantly save yourself from a fall.
  • Charm, Psionic A: Makes one person your friend.
  • Claws of the Beast A: Your hands become deadly claws.
  • Compression A: You grow smaller.
  • Conceal Thoughts: You conceal your motives.
  • Control Flames A: Take control of nearby open flame.
  • Control Light: Adjust ambient light levels.
  • Control Object: Telekinetically animate a small object.
  • Create Sound: Create the sound you desire.
  • Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage.
  • Daze, Psionic A: Humanoid creature of 4 HD or less loses next action.
  • Deceleration A: Target’s speed is halved.
  • Déjà Vu A: Your target repeats his last action.
  • Demoralize A: Enemies become shaken.
  • Destiny Dissonance: Your dissonant touch sickens a foe.
  • Detect Psionics: You detect the presence of psionics.
  • Detect Teleportation A: Know when teleportation powers are used in close range.
  • Disable A: Subjects incorrectly believe they are disabled.
  • Dissipating Touch A: Touch deals 1d6 damage.
  • Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
  • Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.
  • Empathy A: You know the subject’s surface emotions.
  • Empty Mind A: You gain +2 on Will saves until your next action.
  • Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
  • Entangling Ectoplasm: You entangle a foe in sticky goo.
  • Expansion A: Become one size category larger.
  • Far Hand A: Move small objects at a limited distance.
  • Float: You buoy yourself in water or other liquid.
  • Force Screen A: Invisible disc provides +4 shield bonus to AC.
  • Grease, Psionic: Makes 10-ft. square or one object slippery.
  • Grip of Iron A: Your iron grip gives +4 bonus on grapple checks.
  • Hammer A: Melee touch attack deals 1d8/round.
  • Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
  • Know Direction and Location: You discover where you are and what direction you face.
  • Matter Agitation: You heat a creature or object.
  • Metaphysical Claw A: Your natural weapon gains +1 bonus.
  • Metaphysical Weapon A: Weapon gains +1 bonus.
  • Mindlink A: You forge a limited mental bond with another creature.
  • Mind Thrust A: Deal 1d10 damage.
  • Minor Creation, Psionic: Creates one cloth or wood object.
  • Missive A: Send a one-way telepathic message to subject.
  • My Light A: Your eyes emit 20-ft. cone of light.
  • Precognition: Gain +2 insight bonus to one roll.
  • Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
  • Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.
  • Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.
  • Prevenom A: Your claws gain a poison coating.
  • Prevenom Weapon A: Your weapon is mildly venomous.
  • Sense Link A: You sense what the subject senses (single sense).
  • Skate: Subject slides skillfully along the ground.
  • Stomp A: Subjects fall prone and take 1d4 nonlethal damage.
  • Synesthete: You receive one kind of sense when another sense is stimulated.
  • Telempathic Projection: Alter the subject’s mood.
  • Thicken Skin A: Gain +1 enhancement bonus to your AC for 10 min./level.
  • Vigor A: Gain 5 temporary hit points.

Level 2

done: discipline, psion, psychic warrior

  • Animal Affinity A: Gain +4 enhancement to one ability.
  • Aversion A: Subject has aversion you specify.
  • Bestow Power A: Subject receives 2 power points.
  • Biofeedback A: Gain damage reduction 2/-.
  • Body Equilibrium: You can walk on nonsolid surfaces.
  • Brain Lock A: Subject cannot move or take any mental actions.
  • Chameleon: Gain +10 enhancement bonus on Hide checks.
  • Clairvoyant Sense: See and hear a distant location.
  • Cloud Mind: You erase knowledge of your presence from target’s mind.
  • Concealing Amorpha: Quasi-real membrane grants you concealment.
  • Concussion Blast A: Deal 1d6 force damage to target.
  • Control Air A: You have control over wind speed and direction.
  • Control Sound: Create very specific sounds.
  • Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
  • Dimension Swap A: You and ally or two allies switch positions.
  • Dissolving Touch A: Your touch deals 4d6 acid damage.
  • Dissolving Weapon A: Your weapon deals 4d6 acid damage.
  • Ego Whip A: Deal 1d4 Cha damage and daze for 1 round.
  • Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
  • Empathic Transfer A: Transfer another’s wounds to yourself.
  • Energy Adaptation, Specified A: Gain resistance 10 against one energy type.
  • Energy Missile A: Deal 3d6 energy damage to up to five subjects.
  • Energy Push A: Deal 2d6 damage and knock subject back.
  • Energy Stun A: Deal 1d6 damage and stun target if it fails both saves.
  • Feat Leech A: Borrow another’s psionic or metapsionic feats.
  • Id Insinuation A: Swift tendrils of thought disrupt and confuse your target.
  • Identify, Psionic: Learn the properties of a psionic item.
  • Inflict Pain A: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
  • Knock, Psionic: Opens locked or psionically sealed door.
  • Levitate, Psionic: Subject moves up and down at your direction.
  • Mental Disruption A: Daze creatures within 10 feet for 1 round.
  • Missive, Mass A: You send a one-way telepathic message to an area.
  • Object Reading A: Learn details about an object’s previous owner.
  • Painful Strike A: Your natural weapons deal an extra 1d6 nonlethal damage.
  • Prowess: Instantly gain another attack of opportunity.
  • Psionic Lion’s Charge A: You can make full attack in same round you charge.
  • Psionic Lock: Secure a door, chest, or portal.
  • Psionic Repair Damage A: Repairs construct of 3d8 hit points +1 hp/level.
  • Psionic Scent: Gain the scent ability.
  • Read Thoughts: Detect surface thoughts of creatures in range.
  • Recall Agony A: Foe takes 2d6 damage.
  • Sense Link, Forced: Sense what subject senses.
  • Sensitivity to Psychic Impressions: You can find out about an area’s past.
  • Share Pain: Willing subject takes some of your damage.
  • Strength of My Enemy A: Siphon away your enemy’s strength and grow stronger.
  • Suggestion, Psionic A: Compels subject to follow stated course of action.
  • Sustenance: Go without food and water for one day.
  • Swarm of Crystals A: Crystal shards are sprayed forth doing 3d4 slashing damage.
  • Thought Shield A: Gain PR 13 against mind-affecting powers.
  • Tongues, Psionic: You can communicate with intelligent creatures.
  • Wall Walker: Grants ability to walk on walls and ceilings.

Level 3

done: Psion, Psychic Warrior

  • Astral Caravan A: You lead astral traveler-enabled group to a planar destination.
  • Body Adjustment A: You heal 1d12 damage.
  • Body Purification A: You restore 2 points of ability damage.
  • Claws of the Vampire: Heal half of your claw’s base damage.
  • Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
  • Danger Sense A: You gain +4 bonus against traps.
  • Darkvision, Psionic: See 60 ft. in total darkness.
  • Dimension Slide A: Teleports you very short distance.
  • Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
  • Dispel Psionics A: Cancels psionic powers and effects.
  • Duodimensional Claw: Increases your natural weapon’s threat range.
  • Ectoplasmic Cocoon A: You encapsulate a foe so it can’t move.
  • Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
  • Empathic Transfer, Hostile A: Your touch transfers your hurt to another.
  • Energy Bolt A: Deal 5d6 energy damage in 120-ft. line.
  • Energy Cone A: Deal 5d6 energy damage in 60-ft. cone.
  • Energy Burst A: Deal 5d6 energy damage in 40-ft. burst.
  • Energy Retort A: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
  • Energy Wall: Create wall of your chosen energy type.
  • Eradicate Invisibility A: Negate invisibility in 50-ft. burst.
  • Escape Detection: You become difficult to detect with clairsentience powers.
  • Exhalation of the Black Dragon A: Your acid breath deals 3d6 damage to a close target.
  • Fate Link A: You link the fates of two targets.
  • Graft Weapon: Your hand is replaced seamlessly by your weapon.
  • Keen Edge, Psionic: Doubles normal weapon’s threat range.
  • Mental Barrier A: Gain +4 deflection bonus to AC until your next action.
  • Mind Trap A: Drain 1d6 power points from anyone who attacks you with a telepathy power.
  • Psionic Blast A: Stun creatures in 30-ft. cone for 1 round.
  • Share Pain, Forced A: Unwilling subject takes some of your damage.
  • Solicit Psicrystal A: Your psicrystal takes over your concentration power.
  • Telekinetic Force A: Move an object with the sustained force of your mind.
  • Telekinetic Thrust A: Hurl objects with the force of your mind.
  • Time Hop A: Subject hops forward in time 1 round/level.
  • Touchsight A: Your telekinetic field tells you where everything is.
  • Ubiquitous Vision: You have all-around vision.
  • Vampiric Blade: You heal half of your base weapon damage.

TODO (Discipline)

  • Crisis of Breath A: Disrupt subject’s breathing.
  • False Sensory Input A: Subject sees what isn’t there.
  • Hustle: Instantly gain a move action.
charsheets/wendele/psionic_list.txt · Last modified: 2014/07/06 16:25 (external edit)