Astral Construct A: Creates astral construct to fight for you.
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Attraction A: Subject has an attraction you specify.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Bolt A: You create a few enhanced short-lived bolts, arrows, or bullets.
Burst: Gain +10 ft. to speed this round.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
Call Weaponry A: Create temporary weapon.
Catfall A: Instantly save yourself from a fall.
Charm, Psionic A: Makes one person your friend.
Claws of the Beast A: Your hands become deadly claws.
Compression A: You grow smaller.
Conceal Thoughts: You conceal your motives.
Control Flames A: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Control Object: Telekinetically animate a small object.
Create Sound: Create the sound you desire.
Crystal Shard A: Ranged touch attack for 1d6 points of piercing damage.
Daze, Psionic A: Humanoid creature of 4 HD or less loses next action.
Deceleration A: Target’s speed is halved.
Déjà Vu A: Your target repeats his last action.
Demoralize A: Enemies become shaken.
Destiny Dissonance: Your dissonant touch sickens a foe.
Detect Psionics: You detect the presence of psionics.
Detect Teleportation A: Know when teleportation powers are used in close range.
Disable A: Subjects incorrectly believe they are disabled.
Dissipating Touch A: Touch deals 1d6 damage.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Ecto Protection A: An astral construct gains bonus against dismiss ectoplasm.
Empathy A: You know the subject’s surface emotions.
Empty Mind A: You gain +2 on Will saves until your next action.
Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Expansion A: Become one size category larger.
Far Hand A: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Force Screen A: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
Grip of Iron A: Your iron grip gives +4 bonus on grapple checks.
Hammer A: Melee touch attack deals 1d8/round.
Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Metaphysical Claw A: Your natural weapon gains +1 bonus.
Metaphysical Weapon A: Weapon gains +1 bonus.
Mindlink A: You forge a limited mental bond with another creature.
Mind Thrust A: Deal 1d10 damage.
Minor Creation, Psionic: Creates one cloth or wood object.
Missive A: Send a one-way telepathic message to subject.
My Light A: Your eyes emit 20-ft. cone of light.
Precognition: Gain +2 insight bonus to one roll.
Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive A: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive A: Gain +2 insight bonus on your damage rolls.
Prevenom A: Your claws gain a poison coating.
Prevenom Weapon A: Your weapon is mildly venomous.
Sense Link A: You sense what the subject senses (single sense).
Skate: Subject slides skillfully along the ground.
Stomp A: Subjects fall prone and take 1d4 nonlethal damage.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject’s mood.
Thicken Skin A: Gain +1 enhancement bonus to your AC for 10 min./level.
Vigor A: Gain 5 temporary hit points.