Gebaseerd op Bard Variant: Divine Bard.
Not all bards are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people's religious beliefs.
The divine bard has all the standard bard class features, except as noted below.
A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells.
To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score) equal to at least 10 + the spell level. All other Spellcasting factors, including bonus spells and save DCs, are still determined using the divine bard's Charisma score.
A divine bard can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Add the following spells to the divine bard's class spell list: 0—create water, cure minor wounds; 1st—cure light wounds, detect evil/good/law, protection from evil/good/law; 2nd—consecrate, cure moderate wounds, desecrate, gentle repose; 3rd—cure serious wounds, magic circle against evil/good/law, prayer; 4th—cure critical wounds, remove disease, speak with dead, sending; 5th—divination, restoration; 6th—commune, hallow, unhallow, raise dead.
The Divine bard needs to have a patron deity with a chaotic alignment.