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meta:wayfarer_guide

Wayfarer Guide

Gebaseerd op de Wayfarer Guide (Complete arcana, p65)

The wayfarer guide focuses on honing her skill at instantaneous magical transportation. Unlike spellcasters of other prestigious associations, a wayfarer guide need not devote years of her life to the art of teleporation nor focus her attention overmuch on the pursuit of perfection. Still, she learns secrets of the trade that are available only through employment with the Wayfarers Union. The Union is, at its heart, a transportation service that specialty spellcasters provide for those willing to pay.

Most wayfarer guides are wizards or sorcerers, though a few clerics with acces to the Travel domain have known to pursue this class. Such characters typically have a level or two in bard, ranger, or wizard to meet the Knowlegde requirements more quickly, Wayfarers Union offices are generally found in large cities staffed by wayfarer guides who offer a variety of standard services Particularly qualified NPC wayfarer guides, called “danger wayfarers”, are sometimes available to teleport bold clients into dangerous locales, though the price is commensurately higher.

Adaptation: This prestige class is quick and to the point. However, even wayfarers have there dispuites. Perhaps in your campaign no single Wayfarers Union exists. Instead many splintered groups each claim particular areas of geography as theirs, and they bitterly contest the “illegal”transportation of goods or travelers in their territory by other groups. Those who can smuggle goods or travelers into areas held by opposing wayfarers or state-sanctioned wayfarers would become probable in such a campaign.

Hit Die

d6

Requirements

To qualify to become a wayfarer guide, a character must fullfill all the following criteria.

  • Skills: Knowlegde (arcane) 10 ranks, Knowlegde (geography) 10 ranks.
  • Spells: Able to cast teleport
  • Special: A prospective wayfarer guide must join the Wayfarers Union (although she can later quit without losing previous acquired levels).

Class Skills

The wayfarer guide's class skills (and the key ability for each skill) are Concentration(con), Craft(Int), Knowlegde(all skills, taken individualy)(int), Profession (wis), Speak Language(n/a) and Spellcraft(int).

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are class features of the wayfarer guide prestige class.

Class Level BAB Fort Save Ref Save Will Save Special Spells per day/ Spells known
1st +0 +0 +0 +2 Enhanced capacity, improved range + 1 level of existing spellcasting class
2nd +1 +0 +0 +3 Extra teleportation + 1 level of existing spellcasting class
3rd +1 +1 +1 +3 Enhanced accuracy + 1 level of existing spellcasting class

All the following are class features of the wayfarer guide prestige class.

Weapon and Armor Proficiency

Wayfarer guides gain no proficiency with any weapons or armors.

Enhanced Capacity (Ex)

A wayfarer guide can transport material more efficiently. When casting any spell with the teleportation descriptor that allows other willing creatures to be brought along, a wayfarer guide can bring along one additional medium touched willing creature (carrying gear or objects up to its maximum load per class level, subject to the same restrictions given in the teleport spell description. For example, a 9th level wizard/ 2nd level wayfarer guide can bring up to five other medium or smaller creatures with her ( instead of the normal limit of three creatures for an 11th level caster).

Improved Range (Ex)

A wayfarer guide can travel greater distances when teleporting. WHen the caracter casts any spell with the teleportation discriptor, the maximum distance covered by the spell increases by 50% For example a 9th level wizard / 1st level wayfarer guide can teleport up to 1,500 miles with a single teleport spell (instead of the normal limit 1,000 miles for a 10th level spellcaster).

Extra Teleportation (Ex)

Beginning at 2nd level, a wayfarer guide gains an extra 5th level spell slot, which can only be used for a teleport spell

Enhanced Accuracy (Ex)

At 3rd level and higher, a wayfarer guide becomes more skilled at arriving on target. When casting any spell with the teleportation descriptor that includes a random chance for determining the actual destination( such as teleport), a wayfarer guide can roll twice and choose the result she wants.

meta/wayfarer_guide.txt · Last modified: 2014/07/06 16:25 (external edit)